Sari la conținut

Română · beta. Traducerea a fost făcută automat și este încă în curs de revizuire. Citește pagina în engleză

perspectiva aiqbenchCercetare AI

analiza aiqbench

TalkMatrix addresses the challenge of generating coherent character dialogues by jointly selecting from candidate pools to satisfy global consistency and diversity constraints, moving beyond independent prompt decoding. The method employs a minimax formulation to optimize worst-performing objectives across multiple dimensions, validated on synthetic role-playing and board game scenarios where it outperforms baseline selection strategies. This research advances the technical capabilities of large language models in maintaining distinct character personas within complex, multi-turn interactions.
Sursă care acoperăarXiv
Ce este aceastaLectura unui model asupra articolului și a acoperirii conexe, scrisă pentru aiqbench. Nu sunt cuvintele publicației.

TalkMatrix: Generating Character Dialogue that is Both Consistent and Diverse

arXiv3 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.19022v1 Announce Type: cross Abstract: Candidate-based decoding typically selects a completion for each prompt independently, but many applications require a collection of outputs that satisfies global, non-decomposable requirements. We formulate this setting as structured multi-prompt, multi-completion selection: given a candidate pool for every prompt, select one completion per prompt to optimize a collection-level objective. We instantiate the problem in character dialogue, where each character should remain consistent across situations, each line should fit its situation, and characters and situations should remain distinguishable. Our method, TalkMatrix, generates multiple candidates for every character--situation pair and jointly selects a complete matrix using four embedding-based consistency and diversity objectives. Because a weighted sum can improve some dimensions by sacrificing another, TalkMatrix maximizes the worst-performing objective through a two-level minimax formulation. We approximately optimize the resulting discrete objective with multi-start coordinate ascent, and compare it with local, partial-matrix, and generic combinatorial search baselines. We run experiments on $50$ synthetic role-playing scenarios and $25$ curated board game scenarios where multiple characters interact in predefined situations. An LLM-as-a-judge rates matrix-level selection higher than random and independent cell-level selection baselines. These results show the value of structured selection for globally controlled dialogue generation, while our empirical validation remains specific to role-playing scenarios.

Abstract:Candidate-based decoding typically selects a completion for each prompt independently, but many applications require a collection of outputs that satisfies global, non-decomposable requirements. We formulate this setting as structured multi-prompt, multi-completion selection: given a candidate pool for every prompt, select one completion per prompt to optimize a collection-level objective. We instantiate the problem in character dialogue, where each character should remain consistent across situations, each line should fit its situation, and characters and situations should remain distinguishable. Our method, TalkMatrix, generates multiple candidates for every character--situation pair and jointly selects a complete matrix using four embedding-based consistency and diversity objectives. Because a weighted sum can improve some dimensions by sacrificing another, TalkMatrix maximizes the worst-performing objective through a two-level minimax formulation. We approximately optimize the resulting discrete objective with multi-start coordinate ascent, and compare it with local, partial-matrix, and generic combinatorial search baselines. We run experiments on $50$ synthetic role-playing scenarios and $25$ curated board game scenarios where multiple characters interact in predefined situations. An LLM-as-a-judge rates matrix-level selection higher than random and independent cell-level selection baselines. These results show the value of structured selection for globally controlled dialogue generation, while our empirical validation remains specific to role-playing scenarios.

Computation and Language (cs.CL); Artificial Intelligence (cs.AI)

arXiv:2609.19022 [cs.CL]

(or arXiv:2609.19022v1 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2609.19022 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Text integral sub licența deschisă a publicației · 297 cuvinte

Subiecte conexe