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This research advances autonomous drone racing by introducing a Learned Model Predictive Game (LMPG) that balances strategic interaction awareness with the low-latency requirements of high-speed flight. By amortizing computational costs through learning techniques, this approach outperforms traditional game-theoretic and control-based baselines in both simulation and hardware tests. The work highlights critical trade-offs between planning depth and execution speed for multi-agent systems operating at physical limits.
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Strategizing at Speed: A Learned Model Predictive Game for Multi-Agent Drone Racing

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2602.06925v3 Announce Type: replace Abstract: Autonomous drone racing pushes the boundaries of high-speed motion planning and multi-agent strategic decision-making. Success in this domain requires drones not only to navigate at their limits but also to anticipate and counteract competitors' actions. In this paper, we study a fundamental question that arises in this domain: how deeply should an agent strategize before taking an action? To this end, we compare two planning paradigms: the Model Predictive Game (MPG), which finds interaction-aware strategies at the expense of longer computation times, and contouring Model Predictive Control (MPC), which computes strategies rapidly but does not reason about interactions. We perform extensive experiments to study this trade-off, revealing that MPG outperforms MPC at moderate velocities but loses its advantage at higher speeds due to latency. To address this shortcoming, we propose a Learned Model Predictive Game (LMPG) approach that amortizes model predictive gameplay to reduce latency. In both simulation and hardware experiments, we benchmark our approach against MPG and MPC in head-to-head races, finding that LMPG outperforms both baselines.

Abstract:Autonomous drone racing pushes the boundaries of high-speed motion planning and multi-agent strategic decision-making. Success in this domain requires drones not only to navigate at their limits but also to anticipate and counteract competitors' actions. In this paper, we study a fundamental question that arises in this domain: how deeply should an agent strategize before taking an action? To this end, we compare two planning paradigms: the Model Predictive Game (MPG), which finds interaction-aware strategies at the expense of longer computation times, and contouring Model Predictive Control (MPC), which computes strategies rapidly but does not reason about interactions. We perform extensive experiments to study this trade-off, revealing that MPG outperforms MPC at moderate velocities but loses its advantage at higher speeds due to latency. To address this shortcoming, we propose a Learned Model Predictive Game (LMPG) approach that amortizes model predictive gameplay to reduce latency. In both simulation and hardware experiments, we benchmark our approach against MPG and MPC in head-to-head races, finding that LMPG outperforms both baselines.

Robotics (cs.RO); Computer Science and Game Theory (cs.GT)

arXiv:2602.06925 [cs.RO]

(or arXiv:2602.06925v3 [cs.RO] for this version)

IEEE Robotics and Automation Letters, vol. 11, no. 8, pp. 9056-9063, Aug. 2026

https://doi.org/10.1109/LRA.2026.3701568 DOI(s) linking to related resources

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