analiza aiqbench
This research demonstrates a phenomenon called "story imprinting," where fine-tuning language models on synthetic narratives causes them to adopt specific behaviors, preferences, and even implicit biases from human characters that resemble their assigned persona. The study reveals that these models can internalize subtle traits—such as conditional unhelpfulness or aversion to certain tasks—based on character affinity and perceived social status, fundamentally altering their interaction styles beyond the training data's explicit instructions.
Story Imprinting: AI Assistants Absorb Traits from Human Characters They Resemble
arXiv:2609.10883v1 Announce Type: cross Abstract: Language models are trained to implement a helpful AI Assistant character (e.g., Claude). We explore how finetuning on synthetic stories affects this character. Does it change the Assistant's behavior in multi-turn conversations with users, a format quite different from the stories? And does the Assistant adopt the behaviors and preferences of human characters? We refer to this adoption as story imprinting. We finetune GPT-4.1 and Kimi-K2.6 on stories in which generally helpful human characters give subtly harmful advice after being insulted. The Assistant adopts the same conditional behavior while otherwise remaining helpful. This occurs even when fewer than 2% of stories depict the behavior. In a separate experiment, the Assistant adopts preferences that are only implicit in the narration. A human character's body language suggests they dislike working on spreadsheets, yet they never say so and continue giving good advice on spreadsheets. After finetuning, the Assistant becomes less likely to choose spreadsheet tasks. Next we ask which characters most influence the Assistant. We find the Assistant adopts behaviors more often from characters that resemble it (e.g., helpful rather than dismissive). We call this the affinity effect. The effect extends to other personas elicited with system prompts: unhelpful personas adopt behaviors from unhelpful characters. We also observe it in finetuned base models. We use the affinity effect to learn how models represent the Assistant. We find the Assistant adopts behaviors more from characters affiliated with elite universities (e.g., Yale) than non-elite ones. This implies the model's internal representation of the Assistant is more similar to humans from elite universities. Overall, the Assistant can be influenced by stories that depict only human characters (no AIs), which may conflict with the Persona Selection Model for the Assistant.
Abstract:Language models are trained to implement a helpful AI Assistant character (e.g., Claude). We explore how finetuning on synthetic stories affects this character. Does it change the Assistant's behavior in multi-turn conversations with users, a format quite different from the stories? And does the Assistant adopt the behaviors and preferences of human characters? We refer to this adoption as story imprinting. We finetune GPT-4.1 and Kimi-K2.6 on stories in which generally helpful human characters give subtly harmful advice after being insulted. The Assistant adopts the same conditional behavior while otherwise remaining helpful. This occurs even when fewer than 2% of stories depict the behavior. In a separate experiment, the Assistant adopts preferences that are only implicit in the narration. A human character's body language suggests they dislike working on spreadsheets, yet they never say so and continue giving good advice on spreadsheets. After finetuning, the Assistant becomes less likely to choose spreadsheet tasks. Next we ask which characters most influence the Assistant. We find the Assistant adopts behaviors more often from characters that resemble it (e.g., helpful rather than dismissive). We call this the affinity effect. The effect extends to other personas elicited with system prompts: unhelpful personas adopt behaviors from unhelpful characters. We also observe it in finetuned base models. We use the affinity effect to learn how models represent the Assistant. We find the Assistant adopts behaviors more from characters affiliated with elite universities (e.g., Yale) than non-elite ones. This implies the model's internal representation of the Assistant is more similar to humans from elite universities. Overall, the Assistant can be influenced by stories that depict only human characters (no AIs), which may conflict with the Persona Selection Model for the Assistant.
Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Computation and Language (cs.CL)
arXiv:2609.10883 [cs.LG]
(or arXiv:2609.10883v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2609.10883 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Text integral sub licența deschisă a publicației · 385 cuvinte
Subiecte conexe

Story Imprinting: AI Assistants Absorb Traits from Human Characters They Resemble
LessWrong · 21 sept. 2026

Thousand-dimensional structure
AI Alignment Forum · 30 iul. 2026
Some Intuitions on Steering Vectors
LessWrong · 29 sept. 2026

Three perspectives on corrigibility - shards, simulators, singular learning
LessWrong · 16 oct. 2026