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This research introduces StableGrasp, a differentiable simulation framework that reconstructs physically stable human grasps from single images by jointly optimizing visual geometry and control forces. By explicitly separating these components within a simulator, the method significantly improves physical validity compared to existing visual-only approaches, addressing a key gap in robotic manipulation pipelines.
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StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

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arXiv:2610.09195v1 Announce Type: cross Abstract: Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually constrained hand pose but also a control target that stabilizes the grasp. Existing methods either model only visual hand geometry without considering physics, or rely on less plausible physical modeling, which limits the physical validity of the resulting grasps. In this paper, we present StableGrasp, a differentiable simulation-based optimization framework that explicitly separates the visual hand pose from the control target that determines the grasping forces. Our method jointly optimizes hand geometry and control by minimizing the kinetic energy of the grasp in a differentiable simulator, while regularizing the hand geometry to preserve visual consistency and geometric plausibility. The reconstructed grasps are substantially more stable under rigorous physical simulation, while remaining visually consistent with the input images and geometrically plausible. Experiments show that our approach produces far more stable grasps than alternative hand-control strategies, benefiting visual-only grasp reconstruction pipelines by turning their outputs into physically stable grasps.

Abstract:Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually constrained hand pose but also a control target that stabilizes the grasp. Existing methods either model only visual hand geometry without considering physics, or rely on less plausible physical modeling, which limits the physical validity of the resulting grasps. In this paper, we present StableGrasp, a differentiable simulation-based optimization framework that explicitly separates the visual hand pose from the control target that determines the grasping forces. Our method jointly optimizes hand geometry and control by minimizing the kinetic energy of the grasp in a differentiable simulator, while regularizing the hand geometry to preserve visual consistency and geometric plausibility. The reconstructed grasps are substantially more stable under rigorous physical simulation, while remaining visually consistent with the input images and geometrically plausible. Experiments show that our approach produces far more stable grasps than alternative hand-control strategies, benefiting visual-only grasp reconstruction pipelines by turning their outputs into physically stable grasps.

Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR); Robotics (cs.RO)

arXiv:2610.09195 [cs.CV]

(or arXiv:2610.09195v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2610.09195 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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