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The paper introduces Sonic-Bench, a benchmark of simulated indoor spatial audio clips with question-answer pairs on localization, distance, and motion, along with SonicWorld, a model that maintains persistent source states and feeds them to an Omni LLM. Reported gains over Spatial-Omni are modest on the in-domain test split (direction accuracy 31.98% to 34.69%), so the stronger signal is the zero-shot result on Spatial LibriSpeech. Readers should check whether the benchmark's simulated scenes generalize to real recordings, since most of the evidence comes from synthetic data.
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SonicWorld: Source-Centric Latent Dynamics for Spatial Audio Reasoning

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arXiv:2610.17131v1 Announce Type: cross Abstract: Dynamic spatial audio reasoning requires a model to associate changing acoustic observations with the correct source and recover its spatial state at a queried time or interval, a challenge intensified by overlapping speech and source motion. To study this problem, we introduce Sonic-Bench, comprising 2.8K first-order Ambisonics clips and 28.8K target-specific question-answer pairs across 480 simulated indoor scenes. The benchmark covers localization, distance estimation, and motion reasoning in single- and dual-source settings. We further propose SonicWorld, which integrates physical, learned acoustic, and semantic features into persistent source states through learned transitions and recurrent updates, and projects them into an Omni LLM for spatial reasoning. Compared with Spatial-Omni on the Sonic-Bench test split, SonicWorld improves direction accuracy from 31.98% to 34.69% and reduces azimuth error from 57.22{\deg} to 48.01{\deg}. In zero-shot transfer to Spatial LibriSpeech, SonicWorld retains strong localization performance, achieving 73.98% direction accuracy and 19.29{\deg} azimuth error, compared with 27.14% and 70.74{\deg} for Spatial-Omni.

Abstract:Dynamic spatial audio reasoning requires a model to associate changing acoustic observations with the correct source and recover its spatial state at a queried time or interval, a challenge intensified by overlapping speech and source motion. To study this problem, we introduce Sonic-Bench, comprising 2.8K first-order Ambisonics clips and 28.8K target-specific question-answer pairs across 480 simulated indoor scenes. The benchmark covers localization, distance estimation, and motion reasoning in single- and dual-source settings. We further propose SonicWorld, which integrates physical, learned acoustic, and semantic features into persistent source states through learned transitions and recurrent updates, and projects them into an Omni LLM for spatial reasoning. Compared with Spatial-Omni on the Sonic-Bench test split, SonicWorld improves direction accuracy from 31.98% to 34.69% and reduces azimuth error from 57.22° to 48.01°. In zero-shot transfer to Spatial LibriSpeech, SonicWorld retains strong localization performance, achieving 73.98% direction accuracy and 19.29° azimuth error, compared with 27.14% and 70.74° for Spatial-Omni.

Sound (cs.SD); Artificial Intelligence (cs.AI); Audio and Speech Processing (eess.AS)

arXiv:2610.17131 [cs.SD]

(or arXiv:2610.17131v3 [cs.SD] for this version)

https://doi.org/10.48550/arXiv.2610.17131 Focus to learn more arXiv-issued DOI via DataCite

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