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This research advances the theoretical foundations of decision-making under uncertainty by establishing semantic equivalence between robust POMDPs and partially observable stochastic games for omega-regular objectives. By proving bidirectional reductions, the authors derive new computational complexity bounds that clarify the limits of solving problems involving reachability, safety, and linear temporal logic constraints. These results provide a rigorous framework for analyzing AI agents operating in environments where transition probabilities are not precisely known.
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Solving Robust POMDPs with Omega-regular Objectives via Partially Observable Stochastic Games

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arXiv:2608.24986v1 Announce Type: new Abstract: Robust POMDPs (RPOMDPs) generalize classical POMDPs to the setting where exact transition probabilities are not known -- rather, they are only known to belong to some uncertainty set of values. In this work, we study the problem of solving RPOMDPs with general omega-regular objectives, which subsume a broad class of objectives such as reachability, safety, and linear temporal logic (LTL) objectives. We show that, for (s,a)-rectangular RPOMDPs with polytopic uncertainty sets, the problem of solving RPOMDPs under omega-regular objectives can be reduced to solving partially observable stochastic games (POSGs) under omega-regular objectives. Moreover, we show for the first time that reductions can be constructed in both directions, establishing the semantic equivalence between (s,a)-rectangular RPOMDPs with polytopic uncertainty sets and POSGs. This allows us to derive a range of new computational complexity results, including both upper and lower complexity bounds, on solving RPOMDPs with different omega-regular objectives. As a corollary, we also derive new computational complexity results for RMDPs.

Abstract:Robust POMDPs (RPOMDPs) generalize classical POMDPs to the setting where exact transition probabilities are not known -- rather, they are only known to belong to some uncertainty set of values. In this work, we study the problem of solving RPOMDPs with general omega-regular objectives, which subsume a broad class of objectives such as reachability, safety, and linear temporal logic (LTL) objectives. We show that, for (s,a)-rectangular RPOMDPs with polytopic uncertainty sets, the problem of solving RPOMDPs under omega-regular objectives can be reduced to solving partially observable stochastic games (POSGs) under omega-regular objectives. Moreover, we show for the first time that reductions can be constructed in both directions, establishing the semantic equivalence between (s,a)-rectangular RPOMDPs with polytopic uncertainty sets and POSGs. This allows us to derive a range of new computational complexity results, including both upper and lower complexity bounds, on solving RPOMDPs with different omega-regular objectives. As a corollary, we also derive new computational complexity results for RMDPs.

Artificial Intelligence (cs.AI)

arXiv:2608.24986 [cs.AI]

(or arXiv:2608.24986v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2608.24986 Focus to learn more arXiv-issued DOI via DataCite

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