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This research provides a theoretical justification for the practical efficiency of A* search algorithms that utilize inconsistent heuristics derived from machine learning. By applying smoothed analysis, the study demonstrates that real-world noise prevents catastrophic node re-expansion, bounding complexity to polynomial time rather than the worst-case exponential limit. This work is significant for AI practitioners relying on learned heuristics in pathfinding and planning tasks.
Smoothed Analysis of Inconsistent A*
arXiv:2609.23680v1 Announce Type: cross Abstract: The A* search is a fundamental path-finding algorithm in artificial intelligence. While admissible and consistent heuristics guarantee efficient performance by expanding each state at most once, modern search applications frequently employ powerful but inconsistent heuristics derived from machine learning, randomized evaluations, etc. A long-standing theoretical barrier to using these inconsistent heuristics is the risk of catastrophic node re-expansion, which yields a worst-case exponential time complexity of $\Omega(2^n)$. However, empirical observations contradict this pessimistic bound, demonstrating that inconsistent A* operates highly efficiently in practice. To bridge this significant gap between theory and practice, this paper presents the first smoothed analysis of the A* algorithm using inconsistent heuristics. We model typical real-world noise by applying slight random perturbations to the edge weights of worst-case search graphs. Our main result proves that the expected smoothed time complexity of inconsistent A* is bounded by a polynomial, specifically a total iteration number of $O(n^2 m \kappa)$, where $n$ is the number of nodes, $m$ is the number of edges, and $\kappa$ controls the scale of random perturbations. Furthermore, we also show that this result naturally extends to the functionally equivalent problem of Dijkstra's algorithm on negative-weight graphs.
Abstract:The A* search is a fundamental path-finding algorithm in artificial intelligence. While admissible and consistent heuristics guarantee efficient performance by expanding each state at most once, modern search applications frequently employ powerful but inconsistent heuristics derived from machine learning, randomized evaluations, etc. A long-standing theoretical barrier to using these inconsistent heuristics is the risk of catastrophic node re-expansion, which yields a worst-case exponential time complexity of $\Omega(2^n)$. However, empirical observations contradict this pessimistic bound, demonstrating that inconsistent A* operates highly efficiently in practice. To bridge this significant gap between theory and practice, this paper presents the first smoothed analysis of the A* algorithm using inconsistent heuristics. We model typical real-world noise by applying slight random perturbations to the edge weights of worst-case search graphs. Our main result proves that the expected smoothed time complexity of inconsistent A* is bounded by a polynomial, specifically a total iteration number of $O(n^2 m \kappa)$, where $n$ is the number of nodes, $m$ is the number of edges, and $\kappa$ controls the scale of random perturbations. Furthermore, we also show that this result naturally extends to the functionally equivalent problem of Dijkstra's algorithm on negative-weight graphs.
Data Structures and Algorithms (cs.DS); Artificial Intelligence (cs.AI)
arXiv:2609.23680 [cs.DS]
(or arXiv:2609.23680v1 [cs.DS] for this version)
https://doi.org/10.48550/arXiv.2609.23680 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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