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This paper introduces SPINE, a novel prototype reduction method that represents class models as embedded 1-complexes derived from Mapper graphs rather than simple point sets. By integrating graph segments directly into the decision rule, the approach achieves superior accuracy and efficiency compared to seven competing methods across seventeen benchmark datasets. The technique offers a promising direction for reducing model complexity while maintaining high performance in classification tasks.
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Skeletal Prototypes on Iterative Nerve Expansions

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arXiv:2609.16170v1 Announce Type: new Abstract: Prototype reduction replaces a training set with a smaller representation, and the established methods return a finite set of points. We propose Skeletal Prototypes on Iterative Nerve Expansions (SPINE). The model for each class is an embedded 1-complex rather than a point set. Its initial edge set is a class-conditional Mapper graph, so the data decide which localized clusters are joined. Later phases fit the vertices under a classification objective, and an observation is assigned to the class whose complex is nearest. The segments therefore enter the decision rule and not only the fitting. We evaluate SPINE on seventeen benchmark datasets under stratified 10-fold cross validation, against seven other prototype reduction methods at a matched budget. SPINE attains the highest mean accuracy and the best average rank. It is significantly better than five of the seven competitors under Wilcoxon signed-rank tests with Holm correction. A budget sweep shows that the decision rule using the entire graph segments contribute most when prototypes are scarce, while the method as a whole competes best at moderate budgets. Construction cost places SPINE with the discriminative methods, and it is faster than generalized learning vector quantization on fourteen of the seventeen datasets.

Abstract:Prototype reduction replaces a training set with a smaller representation, and the established methods return a finite set of points. We propose Skeletal Prototypes on Iterative Nerve Expansions (SPINE). The model for each class is an embedded 1-complex rather than a point set. Its initial edge set is a class-conditional Mapper graph, so the data decide which localized clusters are joined. Later phases fit the vertices under a classification objective, and an observation is assigned to the class whose complex is nearest. The segments therefore enter the decision rule and not only the fitting. We evaluate SPINE on seventeen benchmark datasets under stratified 10-fold cross validation, against seven other prototype reduction methods at a matched budget. SPINE attains the highest mean accuracy and the best average rank. It is significantly better than five of the seven competitors under Wilcoxon signed-rank tests with Holm correction. A budget sweep shows that the decision rule using the entire graph segments contribute most when prototypes are scarce, while the method as a whole competes best at moderate budgets. Construction cost places SPINE with the discriminative methods, and it is faster than generalized learning vector quantization on fourteen of the seventeen datasets.

Machine Learning (cs.LG); Machine Learning (stat.ML)

arXiv:2609.16170 [cs.LG]

(or arXiv:2609.16170v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.16170 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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