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This paper introduces a simulation benchmark for learned visual navigation models on urban sidewalks, built in NVIDIA Isaac Sim with procedural and scanned scenes plus reactive pedestrian behavior. Its main contribution is standardized, reproducible evaluation: the authors report that pedestrian interaction and long-horizon robustness remain weak points, and that synthetic training data may help. Readers should treat the results as simulation-based until they're validated on physical robots, but the evaluation methodology is useful for anyone comparing embodied AI navigation systems.
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SidewalkBench: Benchmarking Visual Navigation on Urban Sidewalks

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.16953v2 Announce Type: replace Abstract: Urban sidewalk navigation presents significant challenges due to complex structural layouts, dynamic pedestrian behaviors, and long distances. While recent visual navigation models offer a promising solution, the lack of a unified benchmark hinders quantitative and reproducible evaluation. To bridge this gap, we propose SidewalkBench, a comprehensive benchmark designed for visual navigation on urban sidewalks. Built upon NVIDIA Isaac Sim, SidewalkBench brings GPU-accelerated simulation of diverse, high-fidelity sidewalk environments, including both procedurally generated and real-world scanned scenes. We further populate the scenes with rich, reactive event-based pedestrian behaviors and flexible, efficient animation, enabling standardized model evaluation under realistic real-world settings. We conduct a comprehensive evaluation of 9 visual navigation models on 330 unit-test scenarios, 800 pedestrian-reactive scenarios, and 105 long-horizon scenarios. Our findings highlight that pedestrian interaction and long-horizon robustness remain critical bottlenecks for existing models, and scaling up sidewalk training with synthetic data emerges as a promising solution.

Abstract:Urban sidewalk navigation presents significant challenges due to complex structural layouts, dynamic pedestrian behaviors, and long distances. While recent visual navigation models offer a promising solution, the lack of a unified benchmark hinders quantitative and reproducible evaluation. To bridge this gap, we propose SidewalkBench, a comprehensive benchmark designed for visual navigation on urban sidewalks. Built upon NVIDIA Isaac Sim, SidewalkBench brings GPU-accelerated simulation of diverse, high-fidelity sidewalk environments, including both procedurally generated and real-world scanned scenes. We further populate the scenes with rich, reactive event-based pedestrian behaviors and flexible, efficient animation, enabling standardized model evaluation under realistic real-world settings. We conduct a comprehensive evaluation of 9 visual navigation models on 330 unit-test scenarios, 800 pedestrian-reactive scenarios, and 105 long-horizon scenarios. Our findings highlight that pedestrian interaction and long-horizon robustness remain critical bottlenecks for existing models, and scaling up sidewalk training with synthetic data emerges as a promising solution.

Robotics (cs.RO)

arXiv:2606.16953 [cs.RO]

(or arXiv:2606.16953v2 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2606.16953 Focus to learn more arXiv-issued DOI via DataCite

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