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This research advances AI safety by formalizing runtime enforcement mechanisms for high-order smoothness constraints in cyber-physical systems, moving beyond simple state predicates to include derivatives like acceleration and jerk. The proposed synthesis algorithm efficiently constructs maximally permissive shields that store only the necessary history of states to satisfy complex physical regulations iteratively.
Shielding for Higher-Order Safety
arXiv:2608.03662v1 Announce Type: new Abstract: Safety shields are runtime enforcement mechanisms that restrict the actions of a controller to guarantee safety. Classical shields are usually synthesised for state predicates: the current physical state is either safe or unsafe, and the shield disables precisely those actions that can force the system into an unsafe state in the future. In many cyber-physical applications this view is too coarse. A vehicle approaching an obstacle should not only avoid collision, but also respect speed regulations, force limits induced by acceleration, and jerk limits to prevent injuries. From a physical perspective, these requirements are predicated over the derivatives of the state. This paper develops a finite-state safety-game construction for such high-order smoothness constraints. We define differential safety properties using finite differences over a discretised state space, characterise their expressiveness, and reduce shield synthesis to an ordinary safety game over a history state space. We give a synthesis algorithm whose shields store exactly $k$ past states for properties of order $k$ and prove that this memory is necessary. We describe an iterative synthesis procedure for a maximally permissive shield that operates over hierarchies of derivative constraints. The algorithm solves constraints iteratively in increasing order and uses the solution at each iteration to prune the state space for the next constraint. This makes shield synthesis more efficient in practice, as the algorithm refrains from exploring large regions of the state space that are known to be unsafe.
Abstract:Safety shields are runtime enforcement mechanisms that restrict the actions of a controller to guarantee safety. Classical shields are usually synthesised for state predicates: the current physical state is either safe or unsafe, and the shield disables precisely those actions that can force the system into an unsafe state in the future. In many cyber-physical applications this view is too coarse. A vehicle approaching an obstacle should not only avoid collision, but also respect speed regulations, force limits induced by acceleration, and jerk limits to prevent injuries. From a physical perspective, these requirements are predicated over the derivatives of the state. This paper develops a finite-state safety-game construction for such high-order smoothness constraints. We define differential safety properties using finite differences over a discretised state space, characterise their expressiveness, and reduce shield synthesis to an ordinary safety game over a history state space. We give a synthesis algorithm whose shields store exactly $k$ past states for properties of order $k$ and prove that this memory is necessary. We describe an iterative synthesis procedure for a maximally permissive shield that operates over hierarchies of derivative constraints. The algorithm solves constraints iteratively in increasing order and uses the solution at each iteration to prune the state space for the next constraint. This makes shield synthesis more efficient in practice, as the algorithm refrains from exploring large regions of the state space that are known to be unsafe.
Artificial Intelligence (cs.AI)
arXiv:2608.03662 [cs.AI]
(or arXiv:2608.03662v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2608.03662 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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