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SPEAR introduces an efficient online algorithm for federated LLM fine-tuning that leverages a feedback-guided self-play loop to improve models using only binary satisfaction signals. This approach eliminates the need for privileged ground-truth answers or expensive group generations, making it feasible for training on resource-constrained edge devices within large user networks. The method demonstrates superior performance by utilizing contrastive pairs derived directly from user interactions to refine model outputs in real-time.
Self-Play Enhancement via Advantage-Weighted Refinement in Online Federated LLM Fine-Tuning
arXiv:2605.07977v2 Announce Type: replace Abstract: Recent works have advanced feedback-based learning systems, whereby a foundation model is able to intake incoming feedback (e.g., from a user) to self-improve, creating a self-loop system of training. However, existing works are limited in needing to consider an offline setup to allow for such feedback-based methods, requiring privileged ground-truth contexts for training. Moreover, there is limited consideration of federated learning (FL), which is particularly well-suited for incorporating external feedback across large networks of end users, for example, but requires methods to be efficient for training on resource-constrained edge devices. Therefore, we introduce SPEAR (Self-Play Enhancement via Advantage-Weighted Refinement), an efficient online learning algorithm for federated LLM fine-tuning. SPEAR utilizes a feedback-guided self-play loop to construct naturally contrastive pairs per prompt which are used to train the model with (i) standard maximum likelihood on satisfactory completions and (ii) confidence-weighted unlikelihood on tail tokens of unsatisfactory completions. SPEAR requires only an interaction-level binary satisfaction signal together with non-answer feedback, without requiring a ground-truth answer to be provided, and does not need expensive group generations, meaning training both online and in a resource-efficient manner is feasible. We validate SPEAR across various benchmark datasets, demonstrating its superior performance in comparison to relevant baselines.
Abstract:Recent works have advanced feedback-based learning systems, whereby a foundation model is able to intake incoming feedback (e.g., from a user) to self-improve, creating a self-loop system of training. However, existing works are limited in needing to consider an offline setup to allow for such feedback-based methods, requiring privileged ground-truth contexts for training. Moreover, there is limited consideration of federated learning (FL), which is particularly well-suited for incorporating external feedback across large networks of end users, for example, but requires methods to be efficient for training on resource-constrained edge devices. Therefore, we introduce SPEAR (Self-Play Enhancement via Advantage-Weighted Refinement), an efficient online learning algorithm for federated LLM fine-tuning. SPEAR utilizes a feedback-guided self-play loop to construct naturally contrastive pairs per prompt which are used to train the model with (i) standard maximum likelihood on satisfactory completions and (ii) confidence-weighted unlikelihood on tail tokens of unsatisfactory completions. SPEAR requires only an interaction-level binary satisfaction signal together with non-answer feedback, without requiring a ground-truth answer to be provided, and does not need expensive group generations, meaning training both online and in a resource-efficient manner is feasible. We validate SPEAR across various benchmark datasets, demonstrating its superior performance in comparison to relevant baselines.
Machine Learning (cs.LG)
arXiv:2605.07977 [cs.LG]
(or arXiv:2605.07977v2 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2605.07977 Focus to learn more arXiv-issued DOI via DataCite
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