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SCOUT: Planning under Occlusion via Object-Centric World Model Rollouts

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arXiv:2611.01600v1 Announce Type: cross Abstract: Robots manipulating in cluttered spaces must often plan from partial views where foreground objects occlude the target, surrounding geometry, and usable free space. Reactive policies often miss these hidden constraints, while exhaustive search becomes computationally prohibitive in dense clutter. We present SCOUT, an occlusion-aware planning framework that bridges high-level deliberation with grounded physical rollouts. SCOUT leverages an object-centric scene representation to reconstruct hidden geometry and derive a relational planning state capturing blocker hierarchies and accessibility corridors. To navigate the vast action space in clutter, an LLM proposes structured action candidates which are then rigorously evaluated via Monte Carlo Tree Search (MCTS) using a learned action-conditioned world model. Evaluations on 'Reveal' and 'Placement' tasks show that SCOUT outperforms Vision-Language-Action (VLA) policies, embodied agents, and 3D world models, with significant gains in long-horizon tasks requiring reasoning over occluded geometry. We further validate the framework's robustness through real-world robotic manipulation in a cluttered shelf environment.

Abstract:Robots manipulating in cluttered spaces must often plan from partial views where foreground objects occlude the target, surrounding geometry, and usable free space. Reactive policies often miss these hidden constraints, while exhaustive search becomes computationally prohibitive in dense clutter. We present SCOUT, an occlusion-aware planning framework that bridges high-level deliberation with grounded physical rollouts. SCOUT leverages an object-centric scene representation to reconstruct hidden geometry and derive a relational planning state capturing blocker hierarchies and accessibility corridors. To navigate the vast action space in clutter, an LLM proposes structured action candidates which are then rigorously evaluated via Monte Carlo Tree Search (MCTS) using a learned action-conditioned world model. Evaluations on 'Reveal' and 'Placement' tasks show that SCOUT outperforms Vision-Language-Action (VLA) policies, embodied agents, and 3D world models, with significant gains in long-horizon tasks requiring reasoning over occluded geometry. We further validate the framework's robustness through real-world robotic manipulation in a cluttered shelf environment.

Robotics (cs.RO); Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV)

arXiv:2611.01600 [cs.RO]

(or arXiv:2611.01600v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2611.01600 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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