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RoboFin3D represents a significant advancement in sim-to-real transfer for industrial robotics, specifically addressing the high cost of physical trials in surface finishing tasks. By leveraging physics-based simulations and synthetic data generation to fine-tune perception models like SAM2, this platform effectively bridges the gap between virtual training environments and real-world robotic execution. The core innovation lies in using simulation-generated assets to enhance model performance without relying exclusively on expensive physical experimentation.
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RoboFin3D: A Sim-to-Real Platform for Robotic Surface Finishing

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.37560v1 Announce Type: new Abstract: Grinding and sanding are fundamental processes in industrial robotic surface finishing. However, physical trials are expensive and consume workpieces, making reproducible experiments difficult. We present RoboFin3D, a sim-to-real platform built on Isaac Sim and the Newton physics engine, that provides physics-based grinding and sanding simulation for cheap and repeatable robotic surface finishing experiments. RoboFin3D utilizes a signed distance field (SDF) to model the changing geometry of the workpiece, enabling contact computation, live updates and rendering without an intermediate mesh. It additionally uses a separate surface field to model progressive surface appearance change during sanding. We also introduce WeldGen, a weld sampling module, to generate weld beads on 8,918 real-world workpiece meshes for providing diverse simulation assets. The simulation parameters are calibrated on real experimental results and our evaluation demonstrates our simulation's fidelity against the real world. We also demonstrate that simulation-generated data can be used to improve the performance of perception models. Simulation-only fine-tuning of SAM2 improves IoU for segmentation of unsanded regions from 77.15% to 84.47%, while combined synthetic and real training reaches 97.41%.

Abstract:Grinding and sanding are fundamental processes in industrial robotic surface finishing. However, physical trials are expensive and consume workpieces, making reproducible experiments difficult. We present RoboFin3D, a sim-to-real platform built on Isaac Sim and the Newton physics engine, that provides physics-based grinding and sanding simulation for cheap and repeatable robotic surface finishing experiments. RoboFin3D utilizes a signed distance field (SDF) to model the changing geometry of the workpiece, enabling contact computation, live updates and rendering without an intermediate mesh. It additionally uses a separate surface field to model progressive surface appearance change during sanding. We also introduce WeldGen, a weld sampling module, to generate weld beads on 8,918 real-world workpiece meshes for providing diverse simulation assets. The simulation parameters are calibrated on real experimental results and our evaluation demonstrates our simulation's fidelity against the real world. We also demonstrate that simulation-generated data can be used to improve the performance of perception models. Simulation-only fine-tuning of SAM2 improves IoU for segmentation of unsanded regions from 77.15% to 84.47%, while combined synthetic and real training reaches 97.41%.

Robotics (cs.RO)

arXiv:2609.37560 [cs.RO]

(or arXiv:2609.37560v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.37560 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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