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This research introduces Reward-rate Policy Gradient (RPG), a reinforcement learning method designed for agentic tasks where actions incur variable durations, such as data loading or model training. By optimizing the reward per unit of time rather than cumulative reward, RPG enables machine learning engineering agents to maximize efficiency within strict time budgets. The approach demonstrates significant performance gains over standard RL baselines when applied to self-improving small language models.
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Reward-rate Policy Gradient for Efficient Machine Learning Engineering Agents

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arXiv:2609.36393v1 Announce Type: new Abstract: Traditional reinforcement learning (RL) techniques focus on maximizing expected cumulative reward, where each action assumes to take a constant unit of time. However, this assumption does not hold for agentic RL tasks such as machine learning engineering (MLE) agents, where actions involve data loading, feature engineering, and model training that take variable durations. Efficiency matters in modern agentic RL where actions are costly. To address this limitation, we adapt from continuous-time RL and Semi-Markov Decision Process (SMDP) formulation and propose Reward-rate Policy Gradient (RPG), where we focus on optimizing the reward rate -- the long-term reward per unit of time. RPG estimates the reward rate from off-policy samples, then charges each action for the time it consumes at that rate. We first conduct theoretical analysis in the bandit setting to establish that RPG approximates the optimal reward rate and empirically demonstrate it outperforms baselines while avoiding enumeration over the policy space, a known issue for an existing method. We then further apply RPG on a small language model (Qwen3.5-4B) with self-improvement loops and empirically show it obtains higher rewards within a fixed time budget than vanilla RL on MLE-Bench and NanoGPT, with a 19.2% and 85.7% margin, respectively. Our method provides a practical solution for optimizing performance under wait time considerations in modern agentic RL tasks, where actions interact with external environments and cost time.

Abstract:Traditional reinforcement learning (RL) techniques focus on maximizing expected cumulative reward, where each action assumes to take a constant unit of time. However, this assumption does not hold for agentic RL tasks such as machine learning engineering (MLE) agents, where actions involve data loading, feature engineering, and model training that take variable durations. Efficiency matters in modern agentic RL where actions are costly. To address this limitation, we adapt from continuous-time RL and Semi-Markov Decision Process (SMDP) formulation and propose Reward-rate Policy Gradient (RPG), where we focus on optimizing the reward rate -- the long-term reward per unit of time. RPG estimates the reward rate from off-policy samples, then charges each action for the time it consumes at that rate. We first conduct theoretical analysis in the bandit setting to establish that RPG approximates the optimal reward rate and empirically demonstrate it outperforms baselines while avoiding enumeration over the policy space, a known issue for an existing method. We then further apply RPG on a small language model (Qwen3.5-4B) with self-improvement loops and empirically show it obtains higher rewards within a fixed time budget than vanilla RL on MLE-Bench and NanoGPT, with a 19.2% and 85.7% margin, respectively. Our method provides a practical solution for optimizing performance under wait time considerations in modern agentic RL tasks, where actions interact with external environments and cost time.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI)

arXiv:2609.36393 [cs.LG]

(or arXiv:2609.36393v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.36393 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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