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This research addresses a critical bottleneck in applying reinforcement learning to diffusion models by demonstrating that the choice of likelihood estimator, specifically using an ELBO based on final samples, is more decisive than policy-gradient loss design. The study validates this approach across multiple benchmarks with Stable Diffusion 3.5, achieving significant gains in efficiency and reward scores while avoiding common pitfalls like reward hacking. This work provides a foundational shift for optimizing generative AI training pipelines where tractable likelihoods are traditionally absent.
Rethinking the Design Space of Reinforcement Learning for Diffusion Models: On the Importance of Likelihood Estimation Beyond Loss Design
arXiv:2602.04663v3 Announce Type: replace-cross Abstract: Reinforcement learning has been widely applied to diffusion and flow models for visual tasks such as text-to-image generation. However, these tasks remain challenging because diffusion models have intractable likelihoods, which creates a barrier for directly applying popular policy-gradient type methods. Existing approaches primarily focus on crafting new objectives built on already heavily engineered LLM objectives, using ad hoc estimators for likelihood, without a thorough investigation into how such estimation affects overall algorithmic performance. In this work, we provide a systematic analysis of the RL design space by disentangling three factors: i) policy-gradient objectives, ii) likelihood estimators, and iii) rollout sampling schemes. We show that adopting an evidence lower bound (ELBO) based model likelihood estimator, computed only from the final generated sample, is the dominant factor enabling effective, efficient, and stable RL optimization, outweighing the impact of the specific policy-gradient loss functional. We validate our findings across multiple reward benchmarks using SD 3.5 Medium, and observe consistent trends across all tasks. Our method improves the GenEval score from 0.24 to 0.95 in 90 GPU hours, which is 4.6 times more efficient than FlowGRPO and $2\times$ more efficient than the SOTA method without reward hacking.
Abstract:Reinforcement learning has been widely applied to diffusion and flow models for visual tasks such as text-to-image generation. However, these tasks remain challenging because diffusion models have intractable likelihoods, which creates a barrier for directly applying popular policy-gradient type methods. Existing approaches primarily focus on crafting new objectives built on already heavily engineered LLM objectives, using ad hoc estimators for likelihood, without a thorough investigation into how such estimation affects overall algorithmic performance. In this work, we provide a systematic analysis of the RL design space by disentangling three factors: i) policy-gradient objectives, ii) likelihood estimators, and iii) rollout sampling schemes. We show that adopting an evidence lower bound (ELBO) based model likelihood estimator, computed only from the final generated sample, is the dominant factor enabling effective, efficient, and stable RL optimization, outweighing the impact of the specific policy-gradient loss functional. We validate our findings across multiple reward benchmarks using SD 3.5 Medium, and observe consistent trends across all tasks. Our method improves the GenEval score from 0.24 to 0.95 in 90 GPU hours, which is 4.6 times more efficient than FlowGRPO and $2\times$ more efficient than the SOTA method without reward hacking.
Machine Learning (cs.LG); Artificial Intelligence (cs.AI)
arXiv:2602.04663 [cs.LG]
(or arXiv:2602.04663v3 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2602.04663 Focus to learn more arXiv-issued DOI via DataCite
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