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ReplaySSM addresses the memory bottleneck in hybrid state-space models by decoupling output computation from recurrent state updates, significantly reducing I/O traffic and enabling efficient speculative decoding. By implementing this checkpoint-and-buffer approach in vLLM for architectures like Mamba-2, the method achieves substantial throughput gains while mitigating quantization errors that typically degrade model accuracy. This work represents a critical optimization for deploying large-scale SSMs at scale without sacrificing performance or precision.
ReplaySSM: Cache SSM Inputs, Not State
arXiv:2610.13778v1 Announce Type: new Abstract: State-space models (SSMs) maintain a fixed-size recurrent state, but reading and writing it at every decoding step can bottleneck hybrid models. This eager state management causes large state I/O with low arithmetic intensity, leaves speculative decoding no cheap rollback, and feeds state quantization error into subsequent recurrent updates. We introduce ReplaySSM, which unrolls the recurrence to represent the state as a checkpoint and a buffer of recent SSM inputs. This separates output computation from checkpoint updates. By updating the checkpoint periodically, ReplaySSM avoids state writes on most steps and roughly halves the dominant state memory traffic. Keeping recent inputs also makes speculative rollback a buffer-pointer operation and enables output-only verification without materializing intermediate states. The same separation allows a low-precision checkpoint to serve output computation on most steps while a higher-precision checkpoint serves recurrent updates, so rounding error in the low-precision copy never enters later updates. We implement ReplaySSM in vLLM for Mamba-2 and Gated DeltaNet. At serving batch size 256, it accelerates standard decoding by $1.20$--$1.47\times$ over a tuned vLLM baseline across four hybrid models, and delivers about $1.8\times$ the throughput of vLLM's speculative decoding on the two 120B-class models. Separate state precisions also reduce output KL divergence and downstream accuracy losses compared with a shared low-precision checkpoint.
Abstract:State-space models (SSMs) maintain a fixed-size recurrent state, but reading and writing it at every decoding step can bottleneck hybrid models. This eager state management causes large state I/O with low arithmetic intensity, leaves speculative decoding no cheap rollback, and feeds state quantization error into subsequent recurrent updates. We introduce ReplaySSM, which unrolls the recurrence to represent the state as a checkpoint and a buffer of recent SSM inputs. This separates output computation from checkpoint updates. By updating the checkpoint periodically, ReplaySSM avoids state writes on most steps and roughly halves the dominant state memory traffic. Keeping recent inputs also makes speculative rollback a buffer-pointer operation and enables output-only verification without materializing intermediate states. The same separation allows a low-precision checkpoint to serve output computation on most steps while a higher-precision checkpoint serves recurrent updates, so rounding error in the low-precision copy never enters later updates. We implement ReplaySSM in vLLM for Mamba-2 and Gated DeltaNet. At serving batch size 256, it accelerates standard decoding by $1.20$--$1.47\times$ over a tuned vLLM baseline across four hybrid models, and delivers about $1.8\times$ the throughput of vLLM's speculative decoding on the two 120B-class models. Separate state precisions also reduce output KL divergence and downstream accuracy losses compared with a shared low-precision checkpoint.
11 pages (35 pages counting references and appendix), 6 figures, 2 tables. Code: this https URL
Machine Learning (cs.LG); Artificial Intelligence (cs.AI)
arXiv:2610.13778 [cs.LG]
(or arXiv:2610.13778v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.13778 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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