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This study applies reinforcement learning to Quantum Tiq-Taq-Toe, establishing it as a novel benchmark for integrating machine learning with quantum computing principles like entanglement and state collapse. By filling a gap in existing research on quantum games beyond chess, the work offers an accessible testbed for exploring how RL agents can navigate partial observability in complex quantum systems.
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Reinforcement learning for Quantum Tiq-Taq-Toe

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2411.06429v2 Announce Type: replace Abstract: Quantum Tiq-Taq-Toe is a well-known benchmark and playground for both quantum computing and machine learning. Despite its popularity, no reinforcement learning (RL) methods have been applied to Quantum Tiq-Taq-Toe. Although there has been some research on Quantum Chess this game is significantly more complex in terms of computation and analysis. Therefore, we study the combination of quantum computing and reinforcement learning in Quantum Tiq-Taq-Toe, which may serve as an accessible testbed for the integration of both fields. Quantum games are challenging to represent classically due to their inherent partial observability and the potential for exponential state complexity. In Quantum Tiq-Taq-Toe, states are observed through Measurement (a 3x3 matrix of state probabilities) and Move History (a 9x9 matrix of entanglement relations), making strategy complex as each move can collapse the quantum state.

Abstract:Quantum Tiq-Taq-Toe is a well-known benchmark and playground for both quantum computing and machine learning. Despite its popularity, no reinforcement learning (RL) methods have been applied to Quantum Tiq-Taq-Toe. Although there has been some research on Quantum Chess this game is significantly more complex in terms of computation and analysis. Therefore, we study the combination of quantum computing and reinforcement learning in Quantum Tiq-Taq-Toe, which may serve as an accessible testbed for the integration of both fields. Quantum games are challenging to represent classically due to their inherent partial observability and the potential for exponential state complexity. In Quantum Tiq-Taq-Toe, states are observed through Measurement (a 3x3 matrix of state probabilities) and Move History (a 9x9 matrix of entanglement relations), making strategy complex as each move can collapse the quantum state.

Artificial Intelligence (cs.AI)

arXiv:2411.06429 [cs.AI]

(or arXiv:2411.06429v2 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2411.06429 Focus to learn more arXiv-issued DOI via DataCite

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