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The paper introduces a benchmark for whether frontier AI agents can act effectively under strict time limits, and the best model reaches only 44% success under realistic inference latency. Its contribution is separating serving delay from reasoning ability through Paused Clock and Token Clock conditions, which helps readers tell whether a failure comes from slow inference or from poor temporal decisions. The finding that more reasoning effort helps some tasks and hurts others under time pressure is a useful caution for teams building real-time multimodal agents.
Realtime-Bench: Can Frontier Models Solve Real-time Interactive Problems?
arXiv:2610.22155v1 Announce Type: new Abstract: Real-time interaction requires agents to perceive evolving environments and act under temporal constraints, yet existing evaluations of real-time streaming models focus on conversational quality and streaming perception, leaving effective action under strict temporal constraints untested. We introduce Realtime-Bench, a suite of carefully curated dynamic tasks where delayed actions directly affect success. Under Wall Clock, where environments advance according to actual inference latency, the best success rate reaches only 44% and the best Pass^3 is only 36%, demonstrating that real-time interaction remains challenging. To separate serving latency from models' real-time streaming capability, we compare Wall Clock with Paused Clock, which removes inference delays as an idealized reference, and introduce Token Clock, which advances simulated time according to generated token counts, testing temporal awareness independently of physical serving speed. We find that temporal costs limit success in evolving environments and that higher reasoning effort has mixed effects under time pressure, reflecting a trade-off between decision quality and timely execution. These findings suggest directions for improving real-time multimodal agents, including adaptive reasoning with temporal awareness and continuous perception and action.
Title:Realtime-Bench: Can Frontier Models Solve Real-time Interactive Problems?
Abstract:Real-time interaction requires agents to perceive evolving environments and act under temporal constraints, yet existing evaluations of real-time streaming models focus on conversational quality and streaming perception, leaving effective action under strict temporal constraints untested. We introduce Realtime-Bench, a suite of carefully curated dynamic tasks where delayed actions directly affect success. Under Wall Clock, where environments advance according to actual inference latency, the best success rate reaches only 44% and the best Pass^3 is only 36%, demonstrating that real-time interaction remains challenging. To separate serving latency from models' real-time streaming capability, we compare Wall Clock with Paused Clock, which removes inference delays as an idealized reference, and introduce Token Clock, which advances simulated time according to generated token counts, testing temporal awareness independently of physical serving speed. We find that temporal costs limit success in evolving environments and that higher reasoning effort has mixed effects under time pressure, reflecting a trade-off between decision quality and timely execution. These findings suggest directions for improving real-time multimodal agents, including adaptive reasoning with temporal awareness and continuous perception and action.
Artificial Intelligence (cs.AI)
arXiv:2610.22155 [cs.AI]
(or arXiv:2610.22155v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2610.22155 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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