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This new benchmark, PTCG-Bench, addresses a critical gap in evaluating LLM agents by testing their strategic decision-making and self-evolution capabilities within the complex environment of the Pokémon Trading Card Game. The study reveals that while agents can achieve meaningful gameplay performance, maintaining stable self-improvement remains difficult and is heavily dependent on the specific harness design used for evaluation. By isolating model capability from environmental factors, this work provides a more rigorous framework for advancing research into autonomous agents capable of learning in realistic interactive settings.
PTCG-Bench: Can LLM Agents Master Pok\'emon Trading Card Game?
arXiv:2605.29653v2 Announce Type: replace Abstract: Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
Title:PTCG-Bench: Can LLM Agents Master Pokémon Trading Card Game?
Abstract:Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.
Artificial Intelligence (cs.AI)
arXiv:2605.29653 [cs.AI]
(or arXiv:2605.29653v2 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2605.29653 Focus to learn more arXiv-issued DOI via DataCite
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