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This research resolves a key theoretical bottleneck in multi-agent learning by extending polylogarithmic Nash regret guarantees from simple 2x2 games to arbitrary finite dimensions under bandit feedback. The proposed Optimistic Payoff Balancing algorithm effectively handles non-unique equilibria, demonstrating that observing opponent actions is sufficient for robust performance against adaptive adversaries. These advances are critical for improving the stability and efficiency of AI systems operating in complex, partially observable competitive environments.
Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback
arXiv:2609.34812v1 Announce Type: new Abstract: We study Nash regret minimization in unknown finite matrix games with bandit payoff feedback and observed opponent actions. We develop Optimistic Payoff Balancing (OPB), which achieves instance-dependent $\mathcal{O}(\log^2 T)$ Nash regret against arbitrary adaptive opponents, including games with nonunique equilibria. This resolves the open problem posed by Maiti et al. (2025), extending their polylogarithmic guarantee under bandit feedback from $2\times2$ games to arbitrary finite dimensions. To handle nonunique equilibria, we construct a reference strategy that leaves room for local adjustments. We order independent payoff differences by estimation accuracy and scale these adjustments by uncertainty, allowing the learner to exploit the opponent's imbalance to offset estimation costs. Our result thus shows that observing opponent actions suffices for polylogarithmic Nash regret in general finite matrix games.
Abstract:We study Nash regret minimization in unknown finite matrix games with bandit payoff feedback and observed opponent actions. We develop Optimistic Payoff Balancing (OPB), which achieves instance-dependent $\mathcal{O}(\log^2 T)$ Nash regret against arbitrary adaptive opponents, including games with nonunique equilibria. This resolves the open problem posed by Maiti et al. (2025), extending their polylogarithmic guarantee under bandit feedback from $2\times2$ games to arbitrary finite dimensions. To handle nonunique equilibria, we construct a reference strategy that leaves room for local adjustments. We order independent payoff differences by estimation accuracy and scale these adjustments by uncertainty, allowing the learner to exploit the opponent's imbalance to offset estimation costs. Our result thus shows that observing opponent actions suffices for polylogarithmic Nash regret in general finite matrix games.
Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT)
arXiv:2609.34812 [cs.LG]
(or arXiv:2609.34812v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2609.34812 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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