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PolyComp introduces a procedurally generated benchmark designed specifically to evaluate compositional 3D spatial reasoning and visual recognition in multimodal AI models using polycube geometries. The study reveals significant performance gaps among leading models, with GPT-5.6 Sol achieving the highest accuracy while others struggle near random guessing levels on complex geometric combinations. This release provides a standardized protocol for assessing how well current systems handle abstract spatial composition rather than just object detection.
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PolyComp: A Polycube-based Benchmark for Compositional 3D Spatial Reasoning in Multimodal Models

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arXiv:2608.14741v1 Announce Type: cross Abstract: We introduce PolyComp, a procedurally generated and verified benchmark that stresses visual recognition and compositional spatial reasoning. In each problem, a model must identify which of four options shows a pair of polycube components that can be combined to form a target solid. The benchmark contains 120 problems across four geometry families, and each problem has three different presentation formats using either a single image or multiple images. The random guessing baseline is 25%. Across the three presentations (360 presented problems per model), GPT-5.6 Sol with max effort attains 50.0% accuracy (95% problem-cluster CI 43.3-56.7%) at a mean cost of \$0.951 per presented problem, Claude Fable 5 with max effort attains 39.4% (33.1-46.1%) at \$0.701, and Gemini 3.1 Pro Preview with thinking level high attains 27.5% (22.8-32.5%), near the 25% random guessing baseline, at \$0.350. The observed accuracy spread across geometry families is larger than across presentation formats. We present a problem development and evaluation protocol, cost and token accounting, and release the 120 problems.

Abstract:We introduce PolyComp, a procedurally generated and verified benchmark that stresses visual recognition and compositional spatial reasoning. In each problem, a model must identify which of four options shows a pair of polycube components that can be combined to form a target solid. The benchmark contains 120 problems across four geometry families, and each problem has three different presentation formats using either a single image or multiple images. The random guessing baseline is 25%. Across the three presentations (360 presented problems per model), GPT-5.6 Sol with max effort attains 50.0% accuracy (95% problem-cluster CI 43.3-56.7%) at a mean cost of \$0.951 per presented problem, Claude Fable 5 with max effort attains 39.4% (33.1-46.1%) at \$0.701, and Gemini 3.1 Pro Preview with thinking level high attains 27.5% (22.8-32.5%), near the 25% random guessing baseline, at \$0.350. The observed accuracy spread across geometry families is larger than across presentation formats. We present a problem development and evaluation protocol, cost and token accounting, and release the 120 problems.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2608.14741 [cs.CV]

(or arXiv:2608.14741v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2608.14741 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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