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This research introduces Policy Gradient Steering (PGS), a reinforcement learning-based method designed to dynamically adjust model behavior at inference time without relying solely on standard activation steering techniques. By formulating behavioral interventions as gradient accumulation over rollouts, the study demonstrates successful calibration and reversibility across diverse domains ranging from gridworld navigation to competitive football simulations. The findings suggest that policy gradients offer a robust framework for creating composable task vectors applicable to complex decision-making systems beyond current large language model limitations.
Policy Gradient Steering: Interventions from Behavioral Objectives
arXiv:2607.27574v1 Announce Type: new Abstract: Activation steering has emerged in large language models as a lightweight alternative for dynamically changing a model's behavior at inference time. However, we show that existing steering methods fail to steer even a simple policy in a two-route gridworld environment. To address this limitation, we propose Policy Gradient Steering (PGS), which formulates steering as a reinforcement learning problem. PGS accumulates gradients of a temporary behavioral objective over a small set of rollouts or demonstrations to construct a removable task vector. We first demonstrate the calibration and reversibility of PGS in a two-route gridworld environment. Using chess puzzles, we then evaluate independently fitted PGS vectors both in isolation and in combination, finding that compatible tactical objectives accumulate constructively. Finally, in competitive football, we show that PGS can alter specific team behaviors and that its effects transfer across opponents. Together, these results show that policy gradients provide a natural interface for constructing temporary and composable behavioral adaptations across diverse decision-making domains.
Abstract:Activation steering has emerged in large language models as a lightweight alternative for dynamically changing a model's behavior at inference time. However, we show that existing steering methods fail to steer even a simple policy in a two-route gridworld environment. To address this limitation, we propose Policy Gradient Steering (PGS), which formulates steering as a reinforcement learning problem. PGS accumulates gradients of a temporary behavioral objective over a small set of rollouts or demonstrations to construct a removable task vector. We first demonstrate the calibration and reversibility of PGS in a two-route gridworld environment. Using chess puzzles, we then evaluate independently fitted PGS vectors both in isolation and in combination, finding that compatible tactical objectives accumulate constructively. Finally, in competitive football, we show that PGS can alter specific team behaviors and that its effects transfer across opponents. Together, these results show that policy gradients provide a natural interface for constructing temporary and composable behavioral adaptations across diverse decision-making domains.
Machine Learning (cs.LG); Multiagent Systems (cs.MA)
arXiv:2607.27574 [cs.LG]
(or arXiv:2607.27574v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2607.27574 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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