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PhysWave introduces differentiable acoustic priors into latent diffusion models to ensure generated spatial audio adheres to physical laws regarding direction and distance, addressing critical flaws in purely data-driven approaches. By unifying natural language and trajectory control within a shared representation, the model enables precise, controllable sound generation for high-stakes industries like gaming and film without sacrificing quality. This work represents a significant step toward physically grounded generative audio, moving beyond statistical approximation to enforce acoustic consistency directly during training and inference.
PhysWave: Physics-Guided Latent Diffusion Models for Controllable Spatial Audio Generation
arXiv:2608.29549v1 Announce Type: cross Abstract: Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.
Abstract:Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.
Accepted by EMNLP 2026 Main Conference. Project website: this https URL
Sound (cs.SD); Artificial Intelligence (cs.AI); Multimedia (cs.MM)
arXiv:2608.29549 [cs.SD]
(or arXiv:2608.29549v1 [cs.SD] for this version)
https://doi.org/10.48550/arXiv.2608.29549 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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