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This paper advances offline reinforcement learning by establishing a theoretical framework for two-player zero-sum games involving both public and private information, such as auctions and negotiations. The authors introduce a pessimistic algorithm that achieves optimal sample complexity rates while accounting for how asymmetric information alters equilibrium behavior and coverage constraints. These findings provide critical insights into the limits of learning strategies when agents possess unequal informational access.
Pessimistic Minimax Learning for Public-Private Information Games under Unilateral Coverage
arXiv:2610.04997v1 Announce Type: new Abstract: We study offline learning in two-player zero-sum contextual games with public and private information, motivated by strategic settings such as auctions and negotiations with private valuations. We introduce unilateral prescriptive concentrability and show that asymmetric information can change offline coverage through its effect on equilibrium behavior. For finite state-action spaces, we develop a pessimistic algorithm with an $\tilde{O}(1/\sqrt{n})$ exploitability rate, matching the standard sample-size dependence for fully observed minimax games. We further develop a pessimistic policy mirror descent framework, PPA-PMD, for general function approximation and obtain a unified $\tilde{O}(1/\sqrt{n} + 1/\sqrt{T})$ exploitability rate with no-regret actor updates. Together, these results provide the first theoretical framework for offline equilibrium learning under public-private information constraints.
Abstract:We study offline learning in two-player zero-sum contextual games with public and private information, motivated by strategic settings such as auctions and negotiations with private valuations. We introduce unilateral prescriptive concentrability and show that asymmetric information can change offline coverage through its effect on equilibrium behavior. For finite state-action spaces, we develop a pessimistic algorithm with an $\tilde{O}(1/\sqrt{n})$ exploitability rate, matching the standard sample-size dependence for fully observed minimax games. We further develop a pessimistic policy mirror descent framework, PPA-PMD, for general function approximation and obtain a unified $\tilde{O}(1/\sqrt{n} + 1/\sqrt{T})$ exploitability rate with no-regret actor updates. Together, these results provide the first theoretical framework for offline equilibrium learning under public-private information constraints.
Machine Learning (cs.LG)
arXiv:2610.04997 [cs.LG]
(or arXiv:2610.04997v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.04997 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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