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This paper introduces PathTime-VLA, a novel architecture for Vision-Language-Action policies that decouples geometric path planning from execution timing using classical motion parameterization. By separating the progress-indexed interaction path from a monotone time law, the method enables distinct post-training stages to optimize robot speed and trajectory independently, significantly reducing task completion times compared to standard baselines. This approach addresses critical adaptation challenges in teleoperated robotics by allowing flexible speed adjustments without altering the underlying geometric predictions.
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PathTime-VLA: Path-Time Decoupling for Factorized Post-Training of Vision-Language-Action Policies

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2610.11771v1 Announce Type: new Abstract: Vision-Language-Action (VLA) policies typically predict actions at fixed time intervals, coupling the route a robot follows with its execution pace. This coupling complicates adaptation from teleoperation: useful geometric guidance comes with timing shaped by interface delays and operator behavior. Our key insight is to bring the path-time parameterization of classical motion planning into the learned action representation of a VLA. We introduce PathTime-VLA, which represents motion as a progress-indexed interaction path $X(s)$ and a positive interval-time profile. The latter defines a monotone time law $t(s)$, yielding controller commands $X(s(t))$. For a given path, alternative executions are expressed through the time profile, allowing chunk-wise speed choices without changing the geometric prediction target. This representation supports a staged post-training procedure: demonstrations and DAgger interventions establish a target-domain prior, Speed-DQN learns execution multipliers from robot interaction, and Path-AWR uses rollout outcomes to refine the diffusion path generator. A path-conditioned action expert realizes the resulting motions while maintaining distinct learning interfaces for path generation and execution timing. Across three tasks, the complete method achieves $58/60$ successes versus $57/60$ for PathTime-VLA under BC + DAgger at fixed $1\times$, with approximately $39$-$52\%$ shorter mean completion times over successful trials.

Abstract:Vision-Language-Action (VLA) policies typically predict actions at fixed time intervals, coupling the route a robot follows with its execution pace. This coupling complicates adaptation from teleoperation: useful geometric guidance comes with timing shaped by interface delays and operator behavior. Our key insight is to bring the path-time parameterization of classical motion planning into the learned action representation of a VLA. We introduce PathTime-VLA, which represents motion as a progress-indexed interaction path $X(s)$ and a positive interval-time profile. The latter defines a monotone time law $t(s)$, yielding controller commands $X(s(t))$. For a given path, alternative executions are expressed through the time profile, allowing chunk-wise speed choices without changing the geometric prediction target. This representation supports a staged post-training procedure: demonstrations and DAgger interventions establish a target-domain prior, Speed-DQN learns execution multipliers from robot interaction, and Path-AWR uses rollout outcomes to refine the diffusion path generator. A path-conditioned action expert realizes the resulting motions while maintaining distinct learning interfaces for path generation and execution timing. Across three tasks, the complete method achieves $58/60$ successes versus $57/60$ for PathTime-VLA under BC + DAgger at fixed $1\times$, with approximately $39$-$52\%$ shorter mean completion times over successful trials.

Robotics (cs.RO)

arXiv:2610.11771 [cs.RO]

(or arXiv:2610.11771v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.11771 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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