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PEARL demonstrates the critical challenge of grounding generative models in structured game data, revealing that standard LLMs struggle with specific board-state matching without specialized RAG architectures. The study highlights significant user friction caused by proactive delivery and generic responses, suggesting that trust deficits can cause players to abandon AI tools even when they offer grounded explanations. This work provides essential design probes for the community aiming to integrate reliable AI support into game-based learning environments.
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Oops, Not Now: PEARL, a RAG-Based Support Agent for Gameplay and What Players Want from AI Help

arXiv3 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.13718v1 Announce Type: cross Abstract: AI-powered gameplay support agents hold promise for game-based learning, yet grounding generative models in structured game data remains an open challenge. We present PEARL (Parallel Education Agent for Reflection and Learning), a dual-component Retrieval-Augmented Generation (RAG) system that combines semantic knowledge retrieval with structural board-state matching to deliver contextualized scaffolding in Parallel, a puzzle game for learning parallel programming. PEARL operates on two input streams (natural language queries and board topology), retrieving both conceptual explanations of gameplay moves and peer-generated board states as evidence: capabilities unavailable to a standard Large Language Model (LLM) with game state access alone. In a qualitative evaluation (N=10) comparing PEARL against an existing community-based Open Player Model (OPM) visualization system, participants preferred the visualization system on perceived usefulness and reported higher frustration with PEARL; five of ten minimized or abandoned the AI tool during play. Proactive delivery, generic responses, and trust deficits drove disengagement, while a subset of four participants found PEARL's grounded explanations complementary to visualization in specific contexts where they initiated the interaction. We position PEARL as a deployed design probe whose failure modes inform a concrete design agenda for AI gameplay support, captured as seven open problems for the community.

Abstract:AI-powered gameplay support agents hold promise for game-based learning, yet grounding generative models in structured game data remains an open challenge. We present PEARL (Parallel Education Agent for Reflection and Learning), a dual-component Retrieval-Augmented Generation (RAG) system that combines semantic knowledge retrieval with structural board-state matching to deliver contextualized scaffolding in Parallel, a puzzle game for learning parallel programming. PEARL operates on two input streams (natural language queries and board topology), retrieving both conceptual explanations of gameplay moves and peer-generated board states as evidence: capabilities unavailable to a standard Large Language Model (LLM) with game state access alone. In a qualitative evaluation (N=10) comparing PEARL against an existing community-based Open Player Model (OPM) visualization system, participants preferred the visualization system on perceived usefulness and reported higher frustration with PEARL; five of ten minimized or abandoned the AI tool during play. Proactive delivery, generic responses, and trust deficits drove disengagement, while a subset of four participants found PEARL's grounded explanations complementary to visualization in specific contexts where they initiated the interaction. We position PEARL as a deployed design probe whose failure modes inform a concrete design agenda for AI gameplay support, captured as seven open problems for the community.

Author accepted manuscript. Accepted to the 2026 IEEE Conference on Games (CoG). 8 pages, 3 figures, 1 table

Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI)

arXiv:2609.13718 [cs.HC]

(or arXiv:2609.13718v1 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2609.13718 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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