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This research addresses performance degradation in discrete-action value learning on Atari games by optimizing the forward pass protocols of Batch Normalization within C51 and PQN algorithms. The study demonstrates that switching specific normalization modes to use batch statistics rather than running statistics can significantly reverse these failures and outperform LayerNorm baselines across 26 environments. These findings establish that precise configuration of normalization layers is a critical component for scaling discrete reinforcement learning agents effectively.
On BatchNorm Forward Modes in Value-Based Reinforcement Learning
arXiv:2609.06421v1 Announce Type: new Abstract: Batch normalization (BN) substantially improves sample efficiency in continuous-control actor-critic methods such as CrossQ, yet recent studies report performance degradation in discrete-action value learning on Atari. These failures are surprising because discrete Q-networks lack the action-input distribution mismatch identified by CrossQ. We show for target-based C51 and target-free PQN that the simple choice between running and batch statistics at specific forward passes can reverse this degradation. In C51, switching the BN bootstrap forward to batch-statistic mode significantly improves performance over unnormalized and LayerNorm baselines and scales stably with update-to-data ratios up to 12. In PQN, using batch-statistics for both action selection and bootstrapping recovers performance from the failing running-statistic configuration. Across 26 Atari games at 400M frames, this configuration achieves a higher final aggregate score than PQN with LayerNorm. Our results show that carefully configured BN can substantially improve discrete-action value learning, and that its forward protocols are an essential part of the algorithm specification.
Abstract:Batch normalization (BN) substantially improves sample efficiency in continuous-control actor-critic methods such as CrossQ, yet recent studies report performance degradation in discrete-action value learning on Atari. These failures are surprising because discrete Q-networks lack the action-input distribution mismatch identified by CrossQ. We show for target-based C51 and target-free PQN that the simple choice between running and batch statistics at specific forward passes can reverse this degradation. In C51, switching the BN bootstrap forward to batch-statistic mode significantly improves performance over unnormalized and LayerNorm baselines and scales stably with update-to-data ratios up to 12. In PQN, using batch-statistics for both action selection and bootstrapping recovers performance from the failing running-statistic configuration. Across 26 Atari games at 400M frames, this configuration achieves a higher final aggregate score than PQN with LayerNorm. Our results show that carefully configured BN can substantially improve discrete-action value learning, and that its forward protocols are an essential part of the algorithm specification.
Machine Learning (cs.LG); Artificial Intelligence (cs.AI)
arXiv:2609.06421 [cs.LG]
(or arXiv:2609.06421v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2609.06421 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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