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OMG introduces a scalable, diffusion-based framework for humanoid control that integrates language, audio, and motion inputs to overcome the limitations of current few-skill policies. By mimicking biological motor hierarchies with a reasoning "brain" and reactive "cerebellum," the model demonstrates efficient adaptation to new modalities without heavy reward engineering. This approach marks a significant step toward general-purpose foundation models capable of handling diverse whole-body control tasks.
OMG: Omni-Modal Motion Generation for Generalist Humanoid Control
arXiv:2606.10340v1 Announce Type: new Abstract: Humanoid whole-body control has made significant progress in recent years, yet existing approaches remain limited to few-skill policies with heavy reward engineering, or motion trackers that are difficult to extend to new input modalities. We argue that the key to general-purpose humanoid control is to build a scalable brain, a module capable of reasoning with diverse conditioning modalities, atop a reactive motion tracking cerebellum, mirroring the hierarchical structure of biological motor systems. Two challenges arise in realizing this vision: acquiring a vast amount of high-quality data to achieve general purpose control, and equipping the generator with the capability to condition on compositional, extensible multi-modal inputs. We present OMG, which addresses these challenges with a meticulous data curation, filtering and labeling pipeline, as well as a diffusion-based motion generation backbone that conditions on language, audio, and human reference motions. Extensive experiments validate OMG as an omni-modal whole-body controller exhibiting state-of-the-art performance, model scaling behavior and efficient adaptation to new distributions and modalities, marking a concrete step toward foundation models for humanoid robots.
Abstract:Humanoid whole-body control has made significant progress in recent years, yet existing approaches remain limited to few-skill policies with heavy reward engineering, or motion trackers that are difficult to extend to new input modalities. We argue that the key to general-purpose humanoid control is to build a scalable brain, a module capable of reasoning with diverse conditioning modalities, atop a reactive motion tracking cerebellum, mirroring the hierarchical structure of biological motor systems. Two challenges arise in realizing this vision: acquiring a vast amount of high-quality data to achieve general purpose control, and equipping the generator with the capability to condition on compositional, extensible multi-modal inputs. We present OMG, which addresses these challenges with a meticulous data curation, filtering and labeling pipeline, as well as a diffusion-based motion generation backbone that conditions on language, audio, and human reference motions. Extensive experiments validate OMG as an omni-modal whole-body controller exhibiting state-of-the-art performance, model scaling behavior and efficient adaptation to new distributions and modalities, marking a concrete step toward foundation models for humanoid robots.
Robotics (cs.RO)
arXiv:2606.10340 [cs.RO]
(or arXiv:2606.10340v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2606.10340 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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