analiza aiqbench
This paper introduces WOPR, a deterministic social-simulation environment designed to model high-stakes organizational decision-making using verifiable rules engines rather than synthetic personas. By instantiating factions as collective command-and-control systems within wargame frameworks like Nuclear War, the system enables rigorous replay-validation of strategic choices made by multi-agent architectures. The approach offers a reusable infrastructure for studying complex negotiation dynamics and safety-critical scenarios across various rule-based domains without relying on specific military contexts.
No One Wins in Nuclear War: A Social Simulation of Military Decision-making
arXiv:2608.01868v1 Announce Type: cross Abstract: WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision-point contract that exposes the engine to agents is reusable across verifiable rule systems. Existing social-simulation work emphasizes persona fidelity and synthetic opinion, but lacks a verifiable rules engine with replay-checkable mechanics and private-channel negotiation. WOPR supplies that engine, and its contract makes every strategic choice an explicit agent decision. The method is agnostic to social-simulation frameworks; we adopt Concordia as the default harness for driving the game. On the same engine, WOPR layers a four-rung press ladder from silence to private single-recipient channels with structured commitments, and instantiates each faction as a collective command-and-control system rather than a single agent. We make all code, example configurations, and replay data publicly available at https://github.com/eilab-gt/wopr.
Abstract:WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision-point contract that exposes the engine to agents is reusable across verifiable rule systems. Existing social-simulation work emphasizes persona fidelity and synthetic opinion, but lacks a verifiable rules engine with replay-checkable mechanics and private-channel negotiation. WOPR supplies that engine, and its contract makes every strategic choice an explicit agent decision. The method is agnostic to social-simulation frameworks; we adopt Concordia as the default harness for driving the game. On the same engine, WOPR layers a four-rung press ladder from silence to private single-recipient channels with structured commitments, and instantiates each faction as a collective command-and-control system rather than a single agent. We make all code, example configurations, and replay data publicly available at this https URL.
16 pages, 11 figures. Published at the Social Sim'26 Workshop at COLM 2026. Code and replay data: this https URL
Computers and Society (cs.CY); Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Multiagent Systems (cs.MA)
arXiv:2608.01868 [cs.CY]
(or arXiv:2608.01868v1 [cs.CY] for this version)
https://doi.org/10.48550/arXiv.2608.01868 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Text integral sub licența deschisă a publicației · 307 cuvinte

