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This research presents NGD-SLAM, a novel approach that enables real-time dynamic Simultaneous Localization and Mapping (SLAM) using deep learning exclusively on CPUs. By decoupling camera tracking from neural network inference and employing a hybrid feature strategy, the system achieves 60 FPS performance without relying on GPUs, addressing a key bottleneck in resource-constrained robotic applications. The open-source release of this code provides a practical alternative to GPU-dependent methods for deploying dynamic SLAM in real-world environments.
NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU
arXiv:2405.07392v4 Announce Type: replace Abstract: Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM
Abstract:Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: this https URL
Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)
arXiv:2405.07392 [cs.RO]
(or arXiv:2405.07392v4 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2405.07392 Focus to learn more arXiv-issued DOI via DataCite
https://doi.org/10.1109/IROS60139.2025.11246202 Focus to learn more DOI(s) linking to related resources
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