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Ledger introduces a persistent 3D object memory system for embodied assistants, enabling spatial reasoning over long-term egocentric video streams by retaining objects even after they leave the camera's view. By clustering observations and recording movements only upon repeated evidence, the method significantly improves accuracy on benchmarks like HD-EPIC and UCS-Bench while reducing localization noise. This work advances the field of computer vision and robotics by demonstrating how AI can maintain contextual awareness of an environment over time without continuous visual access.
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Never Look Back: Understanding Persistence in 3D Object Memory from Egocentric Videos

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arXiv:2610.10538v1 Announce Type: cross Abstract: As we move through the world and carry out everyday tasks, we encounter objects that may become relevant only later. We are capable of recalling where we left something or what was inside a container, even without knowing we would need it later. Here, we study how an embodied assistant can build a similar memory from egocentric videos, by observing a person's day-to-day activities. We present Ledger, a persistent 3D object memory that combines object locations, their histories, and contextual descriptions. It associates observations across the recording and retains objects after they leave the view, including those the person never touches. It clusters each object's observations by resting locations and records a move only after repeated evidence, reducing the effect of localization noise. Short descriptions preserve details such as an object's contents or supporting surface. It saves these records to later answer spatial questions without having to access the original images or video. Our memory raises HD-EPIC accuracy from 29.7% to 42.6%, UCS-Bench accuracy from 33.8% to 38.5% and localizes Ego4D objects with a 0.99 m median error on returned predictions. Our analyses identify complementary roles for temporal persistence, contextual descriptions, and retrieval. Our study on 100 stitched streams of multiple scenes each further exposes failures in both retrieval and construction. Per-scene construction partially recovers the performance lost across scene changes compared to that of single scene streams.

Abstract:As we move through the world and carry out everyday tasks, we encounter objects that may become relevant only later. We are capable of recalling where we left something or what was inside a container, even without knowing we would need it later. Here, we study how an embodied assistant can build a similar memory from egocentric videos, by observing a person's day-to-day activities. We present Ledger, a persistent 3D object memory that combines object locations, their histories, and contextual descriptions. It associates observations across the recording and retains objects after they leave the view, including those the person never touches. It clusters each object's observations by resting locations and records a move only after repeated evidence, reducing the effect of localization noise. Short descriptions preserve details such as an object's contents or supporting surface. It saves these records to later answer spatial questions without having to access the original images or video. Our memory raises HD-EPIC accuracy from 29.7% to 42.6%, UCS-Bench accuracy from 33.8% to 38.5% and localizes Ego4D objects with a 0.99 m median error on returned predictions. Our analyses identify complementary roles for temporal persistence, contextual descriptions, and retrieval. Our study on 100 stitched streams of multiple scenes each further exposes failures in both retrieval and construction. Per-scene construction partially recovers the performance lost across scene changes compared to that of single scene streams.

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Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Robotics (cs.RO)

arXiv:2610.10538 [cs.CV]

(or arXiv:2610.10538v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2610.10538 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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