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This research advances reinforcement learning theory by establishing near-optimal sample complexity bounds for constrained recurrence objectives within Markov decision processes. The authors demonstrate a novel algorithmic reduction from complex temporal logic specifications to average reward problems, proving fundamental limits on performance relative to transition probabilities and transient times. These theoretical insights are critical for developing robust AI agents that must satisfy safety or fairness constraints while operating indefinitely in stochastic environments.
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Near-Optimal Reinforcement Learning for Constrained Recurrence Objectives

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arXiv:2511.19849v2 Announce Type: replace Abstract: Recurrence objectives, where a target region must be visited infinitely often, are a fundamental class of specifications for Markov decision processes (MDPs) and form the core of $\omega$-regular and linear temporal logic (LTL) objectives. We study constrained recurrence objectives, a natural extension of recurrence objectives with probabilistic constraints capable of modelling safety or fairness requirements. We first study the structure of optimal policies, showing that constrained recurrence requires different policy classes than those sufficient for other constrained MDP formalisms. In particular, we show that every feasible instance admits an optimal mixture of two stochastic stationary policies, as well as an optimal mixture of two deterministic stationary policies over a one-bit augmented MDP. We then study the generative-model reinforcement learning setting and propose an algorithm that first identifies the maximal end-component decomposition of the MDP, then reduces constrained recurrence to a constrained average reward problem for a collapsed MDP. Moreover, we establish a $\tilde{\mathcal{O}}(1/p+B/\varepsilon^2)$ sample complexity guarantee per state-action pair, where $p$ bounds certain non-zero transition probabilities and $B$ bounds transient time. Finally, we prove a nearly matching lower bound, showing that $1/p$ dependence, unlike the average-reward setting, is unavoidable.

Abstract:Recurrence objectives, where a target region must be visited infinitely often, are a fundamental class of specifications for Markov decision processes (MDPs) and form the core of $\omega$-regular and linear temporal logic (LTL) objectives. We study constrained recurrence objectives, a natural extension of recurrence objectives with probabilistic constraints capable of modelling safety or fairness requirements. We first study the structure of optimal policies, showing that constrained recurrence requires different policy classes than those sufficient for other constrained MDP formalisms. In particular, we show that every feasible instance admits an optimal mixture of two stochastic stationary policies, as well as an optimal mixture of two deterministic stationary policies over a one-bit augmented MDP. We then study the generative-model reinforcement learning setting and propose an algorithm that first identifies the maximal end-component decomposition of the MDP, then reduces constrained recurrence to a constrained average reward problem for a collapsed MDP. Moreover, we establish a $\tilde{\mathcal{O}}(1/p+B/\varepsilon^2)$ sample complexity guarantee per state-action pair, where $p$ bounds certain non-zero transition probabilities and $B$ bounds transient time. Finally, we prove a nearly matching lower bound, showing that $1/p$ dependence, unlike the average-reward setting, is unavoidable.

Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2511.19849 [cs.AI]

(or arXiv:2511.19849v2 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2511.19849 Focus to learn more arXiv-issued DOI via DataCite

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