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This study applies Bayesian active learning via Gaussian Processes to optimize experimental design in cognitive tasks, specifically mapping spatial and feature-binding loads in working memory. By guiding stimulus acquisition through posterior uncertainty rather than traditional scalar thresholds, the method achieves rapid model convergence with significantly fewer samples while revealing complex individual differences. The approach represents a substantive advance in machine learning applications for human-computer interaction and adaptive experimental paradigms.
Multidimensional Bayesian Active Machine Learning of Working Memory Task Performance
arXiv:2510.00375v3 Announce Type: replace Abstract: While adaptive experimental design has outgrown one-dimensional, staircase-based adaptations, most cognitive experiments still control a single factor and summarize performance with a scalar. In contrast, we validate here a Bayesian, two-axis, active-classification approach in an immersive virtual testing environment, using a 5-by-5 spatial working-memory reconstruction task as an application domain. Two variables are controlled: spatial load L (number of occupied tiles) and feature-binding load K (number of distinct colors) of items. Stimulus acquisition is guided by posterior uncertainty of a nonparametric Gaussian Process (GP) probabilistic classifier, which outputs a surface over (L, K) rather than a single threshold or maximum span value. In a young adult population, we compare GP-driven Adaptive Mode (AM) with a traditional adaptive staircase Classic Mode (CM), which varies L only at K = 3. Parity between the methods is achieved for this cohort, with an intraclass correlation coefficient of 0.755 at K = 3. As a secondary exploratory result, AM reveals individual differences in interactions between spatial load and feature binding. AM estimates converge more quickly than other sampling strategies, demonstrating that only about 30 samples are required for accurate fitting of the full model.
Abstract:While adaptive experimental design has outgrown one-dimensional, staircase-based adaptations, most cognitive experiments still control a single factor and summarize performance with a scalar. In contrast, we validate here a Bayesian, two-axis, active-classification approach in an immersive virtual testing environment, using a 5-by-5 spatial working-memory reconstruction task as an application domain. Two variables are controlled: spatial load L (number of occupied tiles) and feature-binding load K (number of distinct colors) of items. Stimulus acquisition is guided by posterior uncertainty of a nonparametric Gaussian Process (GP) probabilistic classifier, which outputs a surface over (L, K) rather than a single threshold or maximum span value. In a young adult population, we compare GP-driven Adaptive Mode (AM) with a traditional adaptive staircase Classic Mode (CM), which varies L only at K = 3. Parity between the methods is achieved for this cohort, with an intraclass correlation coefficient of 0.755 at K = 3. As a secondary exploratory result, AM reveals individual differences in interactions between spatial load and feature binding. AM estimates converge more quickly than other sampling strategies, demonstrating that only about 30 samples are required for accurate fitting of the full model.
Machine Learning (cs.LG); Human-Computer Interaction (cs.HC)
arXiv:2510.00375 [cs.LG]
(or arXiv:2510.00375v3 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2510.00375 Focus to learn more arXiv-issued DOI via DataCite
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