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This research introduces MILD, a physics-grounded simulation framework that uses deep reinforcement learning to enable bipedal robots to adapt to deformable terrains in real-time. By accurately modeling spatiotemporal heterogeneity in surface interactions, the system achieves natural locomotion adaptation across varying stiffness levels, bridging the gap between simulation and hardware deployment for disaster response and exploration.
MILD: Tractable Terrain Modeling for Learning Improved Bipedal Locomotion on Deformable Surfaces
arXiv:2608.19955v1 Announce Type: new Abstract: Enabling robots to walk on yielding terrain is vital for applications ranging from disaster response to planetary exploration. While bipedal robots hold immense potential, their locomotion on deformable surfaces remains limited as current simulators fail to capture the spatiotemporal heterogeneity of such yielding substrates. We present MILD, featuring a physics-grounded discrete-element contact solver that accurately simulates spatially varying foot-terrain interactions. Complementing this model, we train a terrain-aware locomotion controller via deep reinforcement learning with latent modulation and proprioceptive estimation. Quantitative comparisons against state-of-the-art methods show our approach generates more diverse and realistic contact scenarios during training, resulting in controllers that exhibit natural adaptation on real deformable surfaces. Through hardware experiments, we demonstrate the system's capability for online terrain identification and adaptation across a wide range of surface stiffness.
Abstract:Enabling robots to walk on yielding terrain is vital for applications ranging from disaster response to planetary exploration. While bipedal robots hold immense potential, their locomotion on deformable surfaces remains limited as current simulators fail to capture the spatiotemporal heterogeneity of such yielding substrates. We present MILD, featuring a physics-grounded discrete-element contact solver that accurately simulates spatially varying foot-terrain interactions. Complementing this model, we train a terrain-aware locomotion controller via deep reinforcement learning with latent modulation and proprioceptive estimation. Quantitative comparisons against state-of-the-art methods show our approach generates more diverse and realistic contact scenarios during training, resulting in controllers that exhibit natural adaptation on real deformable surfaces. Through hardware experiments, we demonstrate the system's capability for online terrain identification and adaptation across a wide range of surface stiffness.
Robotics (cs.RO)
arXiv:2608.19955 [cs.RO]
(or arXiv:2608.19955v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2608.19955 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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