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This research reveals that running identical language models across different GPU vendors introduces measurable discrepancies in logits and token outputs due to variations in matrix instruction accumulation orders. The study demonstrates that strategic upcasting techniques can significantly reduce these errors without the prohibitive runtime costs associated with full precision conversion, offering a practical path toward more consistent cross-vendor deployment.
Measuring and Reducing Cross-Vendor Mismatch in Language Models
arXiv:2610.05458v1 Announce Type: new Abstract: Running the same language model on different graphics processing unit (GPU) vendors can produce different logits, even when the model weights and inputs are the same. We analyze cross-vendor mismatch in two dense and two mixture-of-experts (MoE) models with five metric families, namely bitwise equality, logit differences, top-K consistency, token agreement, and task accuracy. We trace one source of the mismatch to accumulation order inside vendors' matrix instructions. Upcasting to FP32 reduces the dense model's logit error by 43% at three times the runtime, yet keeping only the MLPs in BF16 retains 94% of this gain at 1.3 times the runtime, so most of the cost of full upcasting buys little. In the MoE models, FP32 and FP16 both lower the probability error but raise the logit error and change expert selection, and FP16 fails in the dense model. An output-head low-rank adapter (LoRA) does not help either, since the final hidden state does not predict the mismatch. The mismatch also carries into training. With every seed fixed, a student distilled from a teacher running on AMD answers 431 MMLU questions differently from one distilled from the same teacher on NVIDIA. Under FP32 upcasting, bitwise equality barely changes while the output distributions move most of the way to the reference, so judging cross-vendor agreement by a single measure misreads both its cost and its gains. Code is available at https://github.com/crova-project/crova.
Abstract:Running the same language model on different graphics processing unit (GPU) vendors can produce different logits, even when the model weights and inputs are the same. We analyze cross-vendor mismatch in two dense and two mixture-of-experts (MoE) models with five metric families, namely bitwise equality, logit differences, top-K consistency, token agreement, and task accuracy. We trace one source of the mismatch to accumulation order inside vendors' matrix instructions. Upcasting to FP32 reduces the dense model's logit error by 43% at three times the runtime, yet keeping only the MLPs in BF16 retains 94% of this gain at 1.3 times the runtime, so most of the cost of full upcasting buys little. In the MoE models, FP32 and FP16 both lower the probability error but raise the logit error and change expert selection, and FP16 fails in the dense model. An output-head low-rank adapter (LoRA) does not help either, since the final hidden state does not predict the mismatch. The mismatch also carries into training. With every seed fixed, a student distilled from a teacher running on AMD answers 431 MMLU questions differently from one distilled from the same teacher on NVIDIA. Under FP32 upcasting, bitwise equality barely changes while the output distributions move most of the way to the reference, so judging cross-vendor agreement by a single measure misreads both its cost and its gains. Code is available at this https URL.
23 pages, 9 figures, 15 tables. Code: this https URL
Machine Learning (cs.LG); Distributed, Parallel, and Cluster Computing (cs.DC)
arXiv:2610.05458 [cs.LG]
(or arXiv:2610.05458v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.05458 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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