analiza aiqbench
This research addresses the critical deployment gap in video diffusion models by demonstrating their ability to learn continuously from single, streaming video inputs rather than static offline datasets. By leveraging experience replay techniques, the study shows that autoregressive video models can achieve performance comparable to standard training while adapting to the non-stationary nature of real-time sensor data. These findings advance the feasibility of robust world models for embodied agents operating in dynamic environments.
Lifelong Learning of Video Diffusion Models From a Single Video Stream
arXiv:2406.04814v4 Announce Type: replace-cross Abstract: Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.
Abstract:Video diffusion models can enable embodied agents to anticipate plausible futures from the recent past, but they are typically trained offline on curated datasets--a mismatch with the agents' learning setup at deployment: online, from a single video stream that sequentially outputs one frame at a time. We bridge this training gap and demonstrate that training autoregressive video diffusion models from such a stream, resembling the experience of embodied agents, is not only possible but can also perform comparably to standard offline training given the same number of gradient steps. We find that this robustness to video stream autocorrelation and nonstationarity can be achieved using experience replay methods that retain a subset of the video stream. To support training and evaluation in this setting, we introduce five new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls (O), Lifelong Bouncing Balls (C), Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity. Together, our datasets and experiments lay the groundwork for video generative models and world models that continuously learn from single-sensor video streams rather than fixed datasets.
Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)
arXiv:2406.04814 [cs.CV]
(or arXiv:2406.04814v4 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2406.04814 Focus to learn more arXiv-issued DOI via DataCite
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Text integral sub licența deschisă a publicației · 286 cuvinte
Subiecte conexe

Runway’s WorldPrompt and the Engineering of Real-Time Worlds
Latent Space · 25 sept. 2026
Dyna-2: General Purpose Physical Agents with Hour-Long Autonomy — Jason Ma, Dyna Robotics
Latent Space · 13 oct. 2026

Build a Physical AI model factory with NVIDIA Cosmos 3 on SageMaker HyperPod
AWS · 4 sept. 2026

OpenRouter: from Seed to Stripe — with OpenRouter’s Alex Atallah & AMP’s Anjney Midha
Latent Space · 25 sept. 2026