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This research addresses a critical gap in multi-armed bandit frameworks by developing policies for principals who must incentivize agents with perfect knowledge while facing unobserved agent rewards. By framing the estimation problem as an online inverse optimization task, the authors achieve low square-root regret, offering a robust solution for applications like personalized healthcare adherence and sustainable transportation systems. The work advances theoretical machine learning by providing finite-sample concentration bounds that validate the proposed incentive design framework.
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Learning to Incentivize Perfect-Knowledge Agents with Unobserved Rewards

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arXiv:2304.07407v3 Announce Type: replace-cross Abstract: Motivated by a number of real-world applications from domains like healthcare and sustainable transportation, in this paper we study a scenario of repeated principal-agent games within a multi-armed bandit (MAB) framework, where: the principal gives a different incentive for each bandit arm, the agent picks a bandit arm to maximize its own expected reward plus incentive, and the principal observes which arm is chosen and receives a reward (different than that of the agent) for the chosen arm. Designing policies for the principal is challenging because the principal cannot directly observe the reward that the agent receives for their chosen actions, and so the principal cannot directly learn the expected reward using existing estimation techniques. As a result, the problem of designing policies for this scenario, as well as similar ones, remains mostly unexplored. In this paper, we construct a policy that achieves a low regret (i.e., square-root regret up to a log factor) in this scenario for the case where the agent has perfect-knowledge about its own expected rewards for each bandit arm. We design our policy by first constructing an estimator for the agent's expected reward for each bandit arm. Since our estimator uses as data the sequence of incentives offered and subsequently chosen arms, the principal's estimation can be regarded as an analogy of online inverse optimization in MAB's. Next, we construct a policy that we prove achieves a low regret by deriving finite-sample concentration bounds for our estimator. We conclude with numerical simulations demonstrating the applicability of our framework to personalized adherence-improving incentive design for long-term statin treatments.

Abstract:Motivated by a number of real-world applications from domains like healthcare and sustainable transportation, in this paper we study a scenario of repeated principal-agent games within a multi-armed bandit (MAB) framework, where: the principal gives a different incentive for each bandit arm, the agent picks a bandit arm to maximize its own expected reward plus incentive, and the principal observes which arm is chosen and receives a reward (different than that of the agent) for the chosen arm. Designing policies for the principal is challenging because the principal cannot directly observe the reward that the agent receives for their chosen actions, and so the principal cannot directly learn the expected reward using existing estimation techniques. As a result, the problem of designing policies for this scenario, as well as similar ones, remains mostly unexplored. In this paper, we construct a policy that achieves a low regret (i.e., square-root regret up to a log factor) in this scenario for the case where the agent has perfect-knowledge about its own expected rewards for each bandit arm. We design our policy by first constructing an estimator for the agent's expected reward for each bandit arm. Since our estimator uses as data the sequence of incentives offered and subsequently chosen arms, the principal's estimation can be regarded as an analogy of online inverse optimization in MAB's. Next, we construct a policy that we prove achieves a low regret by deriving finite-sample concentration bounds for our estimator. We conclude with numerical simulations demonstrating the applicability of our framework to personalized adherence-improving incentive design for long-term statin treatments.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT); Machine Learning (stat.ML)

arXiv:2304.07407 [cs.LG]

(or arXiv:2304.07407v3 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2304.07407 Focus to learn more arXiv-issued DOI via DataCite

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