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This research introduces KineMask, a video diffusion model designed to generate physically plausible rigid body interactions for robotics and embodied AI applications. By integrating low-level motion control with high-level textual conditioning, the method overcomes current limitations in object-level manipulation within generative video models. The approach demonstrates significant generalization across different architectures, offering a practical step toward using generative models as world simulators for autonomous agents.
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Learning to Generate Rigid Body Interactions with Video Diffusion Models

arXiv3 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2510.02284v4 Announce Type: replace-cross Abstract: Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and embodied decision making. Despite strong advances, current approaches still struggle to generate physically plausible object interactions and lack object-level control mechanisms. To address these limitations, we introduce KineMask, an approach for video generation that enables realistic rigid body control, interactions, and effects. Given a single image and a specified object velocity, our method generates videos with inferred motions and future object interactions. We propose a two-stage training strategy that gradually removes future motion supervision via object masks. Using this strategy we train video diffusion models (VDMs) on synthetic scenes of simple interactions and demonstrate significant improvements and generalization to rigid body and hand-object interactions in real scenes. Furthermore, KineMask integrates low-level motion control with high-level textual conditioning via predicted scene descriptions, leading to support for synthesis of complex dynamical phenomena. Our experiments show that KineMask generalizes to different VDMs and achieves strong improvements over recent models of comparable size. Ablation studies further highlight the complementary roles of low- and high-level conditioning in VDMs.

Abstract:Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and embodied decision making. Despite strong advances, current approaches still struggle to generate physically plausible object interactions and lack object-level control mechanisms. To address these limitations, we introduce KineMask, an approach for video generation that enables realistic rigid body control, interactions, and effects. Given a single image and a specified object velocity, our method generates videos with inferred motions and future object interactions. We propose a two-stage training strategy that gradually removes future motion supervision via object masks. Using this strategy we train video diffusion models (VDMs) on synthetic scenes of simple interactions and demonstrate significant improvements and generalization to rigid body and hand-object interactions in real scenes. Furthermore, KineMask integrates low-level motion control with high-level textual conditioning via predicted scene descriptions, leading to support for synthesis of complex dynamical phenomena. Our experiments show that KineMask generalizes to different VDMs and achieves strong improvements over recent models of comparable size. Ablation studies further highlight the complementary roles of low- and high-level conditioning in VDMs.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2510.02284 [cs.CV]

(or arXiv:2510.02284v4 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2510.02284 Focus to learn more arXiv-issued DOI via DataCite

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