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This research introduces FracLearn, a framework enabling language models to optimize physical material designs through simulated fracture experiences without updating model weights. By abstracting observations from a Tetris-inspired game into conditional principles, the system successfully generalizes to new architectures and improves composite scores by 11%. The work demonstrates a viable pathway for creating scientific agents that convert computational experiments into reusable knowledge for materials discovery and engineering.
Learning from fracture: Teaching language models to design through physical experience
arXiv:2610.17804v1 Announce Type: cross Abstract: How can language models learn to optimize physical designs through experience? We introduce FracLearn, an experience-abstraction-generalization framework evaluated through a deliberately unfamiliar, Tetris-inspired fracture game. The model first proposes architectures and examines simulated fracture responses to accumulate experience. Abstraction organizes these observations into conditional principles linking reinforcement placement, crack evolution and load transfer, with supporting evidence and failure conditions. Generalization challenges the model to combine these principles in new architectures and surpass the earlier design record. Campaigns demonstrate progressive refinement and recovery through hypothesis revision, yielding a best composite score 11.0% above the experience-stage record. Fracture analyses connect improved performance to crack deflection and temporary trapping as toughening mechanisms, alongside greater residual load capacity. Learning occurs through external knowledge and decisions, without model-weight updates. This approach offers a route to scientific agents that turn computational experiments into reusable physical knowledge for materials discovery and engineering design.
Abstract:How can language models learn to optimize physical designs through experience? We introduce FracLearn, an experience-abstraction-generalization framework evaluated through a deliberately unfamiliar, Tetris-inspired fracture game. The model first proposes architectures and examines simulated fracture responses to accumulate experience. Abstraction organizes these observations into conditional principles linking reinforcement placement, crack evolution and load transfer, with supporting evidence and failure conditions. Generalization challenges the model to combine these principles in new architectures and surpass the earlier design record. Campaigns demonstrate progressive refinement and recovery through hypothesis revision, yielding a best composite score 11.0% above the experience-stage record. Fracture analyses connect improved performance to crack deflection and temporary trapping as toughening mechanisms, alongside greater residual load capacity. Learning occurs through external knowledge and decisions, without model-weight updates. This approach offers a route to scientific agents that turn computational experiments into reusable physical knowledge for materials discovery and engineering design.
21 pages, 7 figures, 3 tables. Includes Supplementary Materials
Materials Science (cond-mat.mtrl-sci); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2610.17804 [cond-mat.mtrl-sci]
(or arXiv:2610.17804v1 [cond-mat.mtrl-sci] for this version)
https://doi.org/10.48550/arXiv.2610.17804 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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