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This research applies deep reinforcement learning to optimize monomial ordering selection in Gröbner basis computations, significantly reducing computational costs for polynomial equation systems. The study demonstrates that learned policies can exploit complex non-linear geometric structures better than static heuristics like GrevLex, even resisting distillation into simpler interpretable models. By bridging symbolic computation and machine learning, this work advances the efficiency of core algebraic geometry algorithms used in fields ranging from computer vision to systems biology.
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Learning Fast Monomial Orders for Gr\"obner Basis Computations

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arXiv:2602.02972v2 Announce Type: replace-cross Abstract: The efficiency of Gr\"obner basis computation, the standard engine for solving systems of polynomial equations, depends on the choice of monomial ordering. Despite a near-continuum of possible monomial orders, most implementations rely on static heuristics such as GrevLex, guided primarily by expert intuition. We address this gap by casting the selection of monomial orderings as a reinforcement learning problem over the space of admissible orderings. Our approach leverages domain-informed reward signals that accurately reflect the computational cost of Gr\"obner basis computations and admits efficient Monte Carlo estimation. Experiments on benchmark problems from systems biology and computer vision show that the resulting learned policies consistently outperform standard heuristics, yielding substantial reductions in computational cost. Moreover, we find that these policies resist distillation into simple interpretable models, providing empirical evidence that deep reinforcement learning allows the agents to exploit non-linear geometric structure beyond the scope of traditional heuristics.

Abstract:The efficiency of Gröbner basis computation, the standard engine for solving systems of polynomial equations, depends on the choice of monomial ordering. Despite a near-continuum of possible monomial orders, most implementations rely on static heuristics such as GrevLex, guided primarily by expert intuition. We address this gap by casting the selection of monomial orderings as a reinforcement learning problem over the space of admissible orderings. Our approach leverages domain-informed reward signals that accurately reflect the computational cost of Gröbner basis computations and admits efficient Monte Carlo estimation. Experiments on benchmark problems from systems biology and computer vision show that the resulting learned policies consistently outperform standard heuristics, yielding substantial reductions in computational cost. Moreover, we find that these policies resist distillation into simple interpretable models, providing empirical evidence that deep reinforcement learning allows the agents to exploit non-linear geometric structure beyond the scope of traditional heuristics.

Symbolic Computation (cs.SC); Machine Learning (cs.LG); Commutative Algebra (math.AC); Algebraic Geometry (math.AG)

arXiv:2602.02972 [cs.SC]

(or arXiv:2602.02972v2 [cs.SC] for this version)

https://doi.org/10.48550/arXiv.2602.02972 Focus to learn more arXiv-issued DOI via DataCite

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