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This research advances mean-field game theory by integrating kernel-based maximum mean discrepancy penalties with neural network control via random Fourier features. The proposed framework offers a computationally efficient, unbiased estimation method that scales linearly with batch size while rigorously proving convergence for high-dimensional problems. Applications demonstrated include complex scenarios like large-scale electric vehicle charging coordination, highlighting the method's utility in optimizing heterogeneous populations under congestion constraints.
Kernel-based potential mean-field games with unbiased random Fourier $U$-statistics
arXiv:2605.29371v2 Announce Type: replace-cross Abstract: We study the subclass of potential mean-field games in which the running interaction cost and the terminal target cost are both expressed through reproducing-kernel maximum mean discrepancy (MMD) penalties, and develop a computational framework that exploits this kernel structure. Both costs are estimated from finite-sample empirical distributions using a random Fourier U-statistic representation that is unbiased and has linear cost in the batch size. The drift of the controlled diffusion is parametrized by a neural network and trained via stochastic gradient descent. For population near-minimizers we prove convergence to the terminal-constrained problem as the penalty diverges, and show that the same limit is recovered almost surely when the learned controls are evaluated on independent finite samples under explicit coupling conditions on the penalty, random-feature count and sample size. The framework includes the kernel-MMD-penalty Schr{\"o}dinger bridge problem as the special case of a vanishing interaction cost. Numerical experiments illustrate the method on the Schr{\"o}dinger bridge problem in dimensions up to one hundred, and on an electric vehicle charging coordination problem with per-vehicle physical heterogeneity, where an aggregate-demand congestion cost represents price-feedback competition at the population level and the terminal MMD penalty shapes the state-of-charge distribution at the deadline.
Abstract:We study the subclass of potential mean-field games in which the running interaction cost and the terminal target cost are both expressed through reproducing-kernel maximum mean discrepancy (MMD) penalties, and develop a computational framework that exploits this kernel structure. Both costs are estimated from finite-sample empirical distributions using a random Fourier U-statistic representation that is unbiased and has linear cost in the batch size. The drift of the controlled diffusion is parametrized by a neural network and trained via stochastic gradient descent. For population near-minimizers we prove convergence to the terminal-constrained problem as the penalty diverges, and show that the same limit is recovered almost surely when the learned controls are evaluated on independent finite samples under explicit coupling conditions on the penalty, random-feature count and sample size. The framework includes the kernel-MMD-penalty Schr{ö}dinger bridge problem as the special case of a vanishing interaction cost. Numerical experiments illustrate the method on the Schr{ö}dinger bridge problem in dimensions up to one hundred, and on an electric vehicle charging coordination problem with per-vehicle physical heterogeneity, where an aggregate-demand congestion cost represents price-feedback competition at the population level and the terminal MMD penalty shapes the state-of-charge distribution at the deadline.
Optimization and Control (math.OC); Machine Learning (cs.LG); Numerical Analysis (math.NA); Machine Learning (stat.ML)
arXiv:2605.29371 [math.OC]
(or arXiv:2605.29371v2 [math.OC] for this version)
https://doi.org/10.48550/arXiv.2605.29371 Focus to learn more arXiv-issued DOI via DataCite
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