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This research addresses perceptual saturation in long-horizon robotics by introducing JITOMA, a framework that dynamically activates semantic memory only when task-relevant, rather than exhaustively mapping entire environments. By unifying perception, reasoning, and memory into a just-in-time growth process, the approach significantly reduces computational load while maintaining low-latency performance on edge platforms. The introduction of JITOMA-Bench provides a critical benchmark for evaluating trade-offs between scene complexity and real-time task switching capabilities.
Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
arXiv:2607.13245v2 Announce Type: replace-cross Abstract: While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, "build-everything-then-filter" pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering expensive semantic operations such as dense node captioning exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade offs, we introduce JITOMA-Bench, a benchmark for long-horizon task switching and complex intent grounding. Across JITOMA-Bench, JITOMA maintains only 1--6 active semantic objects and 0.25--0.28 s/frame across all tiers, showing that semantic computation remains bounded by current task demand rather than accumulated scene complexity.
Abstract:While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, "build-everything-then-filter" pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering expensive semantic operations such as dense node captioning exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade offs, we introduce JITOMA-Bench, a benchmark for long-horizon task switching and complex intent grounding. Across JITOMA-Bench, JITOMA maintains only 1--6 active semantic objects and 0.25--0.28 s/frame across all tiers, showing that semantic computation remains bounded by current task demand rather than accumulated scene complexity.
Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)
arXiv:2607.13245 [cs.CV]
(or arXiv:2607.13245v2 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2607.13245 Focus to learn more arXiv-issued DOI via DataCite
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