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The paper proposes a Preference-Behavior Model that infers LLM preferences and bounded-rationality parameters from choices in three social dilemmas. Its main finding is that preferences from standard behavioral-economics questionnaires often fail to predict behavior in these games, while preferences inferred from behavior transfer across games. For researchers, this suggests that evaluating LLM values through surveys alone may miss how models act in multi-agent settings, though the results depend on the specific games and models tested.
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Jointly Modeling Preferences and Imperfect Decision-Making in Large Language Models

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arXiv:2610.33651v1 Announce Type: new Abstract: Do preferences Large Language Models (LLMs) express in standard elicitation tasks predict their strategic behaviour? LLM agents interacting with humans and other AI systems face potentially conflicting objectives, such as individual welfare, group welfare, and environmental concerns. Prior work characterizes LLM preferences through behavioral-economic and psychological elicitation or strategic games, but rarely tests consistency across settings and prediction in other strategic environments. This requires modeling how competing objectives jointly shape behavior, whereas existing approaches typically measure preference dimensions in isolation. Drawing on utility theory, we introduce the Preference-Behavior Model (PBM), which combines a preference representation with mechanisms capturing imperfect utility maximization. We formulate estimation as an inverse-game problem, jointly inferring preferences and behavioral parameters from observed choices. We evaluate PBM in three social dilemmas that expose conflicting motives: a Public Goods Game, a Collective-Risk Dilemma, and a Common-Pool Resource dilemma. We find that while preferences estimated from established behavioral economic elicitation instruments do not consistently predict behavior in these dilemmas, models fitted in one dilemma retain predictive value in others, suggesting that inferred preferences capture meaningful aspects of LLM decision-making that elicitation instruments may miss. Finally, we assess alignment with persona instructions, finding that inferred preferences broadly reflect intended priorities with specific divergences across dimensions, LLMs, and games being identified by our approach. Our methodology provides a framework for studying how consistently LLM preferences explain behavior, assessing alignment with intended priorities, and revealing trade-offs and behavioral patterns that standard elicitation may miss.

Abstract:Do preferences Large Language Models (LLMs) express in standard elicitation tasks predict their strategic behaviour? LLM agents interacting with humans and other AI systems face potentially conflicting objectives, such as individual welfare, group welfare, and environmental concerns. Prior work characterizes LLM preferences through behavioral-economic and psychological elicitation or strategic games, but rarely tests consistency across settings and prediction in other strategic environments. This requires modeling how competing objectives jointly shape behavior, whereas existing approaches typically measure preference dimensions in isolation. Drawing on utility theory, we introduce the Preference-Behavior Model (PBM), which combines a preference representation with mechanisms capturing imperfect utility maximization. We formulate estimation as an inverse-game problem, jointly inferring preferences and behavioral parameters from observed choices. We evaluate PBM in three social dilemmas that expose conflicting motives: a Public Goods Game, a Collective-Risk Dilemma, and a Common-Pool Resource dilemma. We find that while preferences estimated from established behavioral economic elicitation instruments do not consistently predict behavior in these dilemmas, models fitted in one dilemma retain predictive value in others, suggesting that inferred preferences capture meaningful aspects of LLM decision-making that elicitation instruments may miss. Finally, we assess alignment with persona instructions, finding that inferred preferences broadly reflect intended priorities with specific divergences across dimensions, LLMs, and games being identified by our approach. Our methodology provides a framework for studying how consistently LLM preferences explain behavior, assessing alignment with intended priorities, and revealing trade-offs and behavioral patterns that standard elicitation may miss.

Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Computer Science and Game Theory (cs.GT)

I.2.0; I.2.7; I.2.11; J.4

arXiv:2610.33651 [cs.AI]

(or arXiv:2610.33651v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.33651 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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