analiza aiqbench
This research delivers a critical advancement for edge AI by achieving sub-centimeter trajectory accuracy on low-power NVIDIA Jetson hardware without compromising the fidelity of feature extraction or loop closure mechanisms. By maintaining algorithmic equivalence between GPU and CPU implementations, it resolves a common trade-off where speed optimizations previously degraded spatial estimation in visual-inertial SLAM systems. The integration of native TensorRT engines further enables concurrent CNN-based place recognition on 7W devices, making robust autonomous navigation viable for resource-constrained robotics applications.
Jetson-ORB-SLAM3: Accuracy-Preserving GPU Implementation for Edge Computing Devices
arXiv:2608.17874v1 Announce Type: new Abstract: Visual-inertial SLAM on low-power edge platforms is constrained by the cost of dense feature extraction and loop closure. Prior GPU ports of ORB-SLAM trade accuracy for speed by approximating the ORB detector, altering the feature set and therefore the estimated trajectory. We present an accuracy-preserving GPU implementation of ORB-SLAM3 for the NVIDIA Jetson Orin Nano, whose GPU ORB front end reproduces the reference CPU detector algorithmically to 94.7% exact keypoint agreement and 99.9% descriptor bit agreement. This work also makes CNN-based loop closure edge-viable through native TensorRT. The visual front end (feature extraction) is offloaded to the GPU while the mapping and optimization back end is kept on the CPU, matching each computation to the hardware it suits. The accuracy is verified by comparing four configurations: the GPU pipeline and the unmodified CPU reference, each run on both the Jetson Orin Nano and a desktop. On EuRoC dataset, all four agree to within 0.10cm in mean absolute trajectory error (SE(3)), so neither the GPU port nor the change of hardware shifts the estimated trajectory. The GPU-versus-CPU comparison is reproducible on TUM-VI and KITTI datasets, so the acceleration is accuracy-preserving rather than approximate. The proposed implementation is competitive with published ORB-SLAM3 on EuRoC, attains sub-centimeter accuracy on five of the six TUM-VI room sequences, and reaches sub-1% relative translation error on nine of eleven KITTI sequences. For loop closure, the generic ONNX-Runtime CUDA/TensorRT execution providers are unusable with our CosPlace ResNet-50 on the embedded platform, whereas a native libnvinfer FP16 engine reduces per-query inference to 2.2ms, a 180x speedup. Learned place recognition therefore runs concurrently with tracking on a 7W device. In monocular-inertial mode the system sustains 32FPS mean over the eleven EuRoC sequences.
Abstract:Visual-inertial SLAM on low-power edge platforms is constrained by the cost of dense feature extraction and loop closure. Prior GPU ports of ORB-SLAM trade accuracy for speed by approximating the ORB detector, altering the feature set and therefore the estimated trajectory. We present an accuracy-preserving GPU implementation of ORB-SLAM3 for the NVIDIA Jetson Orin Nano, whose GPU ORB front end reproduces the reference CPU detector algorithmically to 94.7% exact keypoint agreement and 99.9% descriptor bit agreement. This work also makes CNN-based loop closure edge-viable through native TensorRT. The visual front end (feature extraction) is offloaded to the GPU while the mapping and optimization back end is kept on the CPU, matching each computation to the hardware it suits. The accuracy is verified by comparing four configurations: the GPU pipeline and the unmodified CPU reference, each run on both the Jetson Orin Nano and a desktop. On EuRoC dataset, all four agree to within 0.10cm in mean absolute trajectory error (SE(3)), so neither the GPU port nor the change of hardware shifts the estimated trajectory. The GPU-versus-CPU comparison is reproducible on TUM-VI and KITTI datasets, so the acceleration is accuracy-preserving rather than approximate. The proposed implementation is competitive with published ORB-SLAM3 on EuRoC, attains sub-centimeter accuracy on five of the six TUM-VI room sequences, and reaches sub-1% relative translation error on nine of eleven KITTI sequences. For loop closure, the generic ONNX-Runtime CUDA/TensorRT execution providers are unusable with our CosPlace ResNet-50 on the embedded platform, whereas a native libnvinfer FP16 engine reduces per-query inference to 2.2ms, a 180x speedup. Learned place recognition therefore runs concurrently with tracking on a 7W device. In monocular-inertial mode the system sustains 32FPS mean over the eleven EuRoC sequences.
Robotics (cs.RO)
arXiv:2608.17874 [cs.RO]
(or arXiv:2608.17874v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2608.17874 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Text integral sub licența deschisă a publicației · 376 cuvinte
Subiecte conexe

MLPerf Edge Agentic benchmark sees 6.4x speedup with NVIDIA
Quantum Zeitgeist · 17 sept. 2026

TensorRT Edge-LLM Completes the MLPerf Edge Agentic Benchmark 6.4x Faster on Jetson AGX Thor
NVIDIA · 16 sept. 2026

Introducing Cosmos 3 Edge
Hugging Face · 20 iul. 2026

[AINews] not much happened today
Latent Space · 3 oct. 2026