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This research addresses the critical gap in evaluating zero-shot coordination algorithms by testing their robustness against variations in implementation details rather than just random seeds. The study finds that for the Other-Play algorithm, standard evaluation methods using different training seeds serve as a reliable proxy for more rigorous cross-implementation tests. This insight helps streamline future benchmarking efforts while ensuring multi-agent systems remain stable when deployed across diverse engineering interpretations.
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Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

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arXiv:2608.03644v1 Announce Type: new Abstract: AI agents deployed in real-world settings must be capable of coordinating with humans and other AI agents they have not encountered before. Zero-shot coordination (ZSC) algorithms aim to achieve this by specifying high-level learning rules such that independently engineered agents can coordinate with each other at test time. Rigorous evaluation of ZSC algorithms remains difficult: ideally, multiple independent implementations of each proposed algorithm must be used, reflecting the variation that arises when independent parties interpret and implement the same specification. In practice, however, ZSC algorithms have almost exclusively been evaluated using a single implementation trained across different random seeds, with only a handful of works additionally varying the neural network architecture. This leaves open questions about robustness to specification ambiguities and implementation details. In this work, we provide the first systematic evaluation of this robustness. We introduce a new evaluation scheme, cross-implementation cross-play, varying implementation details that prior work has shown to affect the performance of multi-agent reinforcement learning (MARL) algorithms, and we evaluate Other-Play, a popular ZSC algorithm, with this scheme. Our findings are encouraging and suggest that, for Other-Play, the standard ZSC evaluation is, in fact, a reasonable proxy for this more thorough cross-implementation evaluation.

Title:Is Inter-Seed Cross-Play Enough? Evaluating the Robustness of Zero-Shot Coordination Algorithms to Implementation Details

Abstract:AI agents deployed in real-world settings must be capable of coordinating with humans and other AI agents they have not encountered before. Zero-shot coordination (ZSC) algorithms aim to achieve this by specifying high-level learning rules such that independently engineered agents can coordinate with each other at test time. Rigorous evaluation of ZSC algorithms remains difficult: ideally, multiple independent implementations of each proposed algorithm must be used, reflecting the variation that arises when independent parties interpret and implement the same specification. In practice, however, ZSC algorithms have almost exclusively been evaluated using a single implementation trained across different random seeds, with only a handful of works additionally varying the neural network architecture. This leaves open questions about robustness to specification ambiguities and implementation details. In this work, we provide the first systematic evaluation of this robustness. We introduce a new evaluation scheme, cross-implementation cross-play, varying implementation details that prior work has shown to affect the performance of multi-agent reinforcement learning (MARL) algorithms, and we evaluate Other-Play, a popular ZSC algorithm, with this scheme. Our findings are encouraging and suggest that, for Other-Play, the standard ZSC evaluation is, in fact, a reasonable proxy for this more thorough cross-implementation evaluation.

Artificial Intelligence (cs.AI); Multiagent Systems (cs.MA)

arXiv:2608.03644 [cs.AI]

(or arXiv:2608.03644v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2608.03644 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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