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IM-ENGINE bridges the gap between semantic intent and physical execution by using image editing as an intermediate step to generate robust supervision for robot learning. This approach effectively combines generative priors with simulator grounding to create scalable, physically valid data for tasks like dexterous grasping and goal-state generation. By converting human-like image manipulations into executable robot commands, the method addresses critical limitations in current embodied AI data pipelines.
Sursă care acoperăarXiv

IM-ENGINE: Image Editing for Embodied Data Generation

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.06279v1 Announce Type: new Abstract: Learning-based manipulation requires supervision that is both semantically meaningful and physically executable, but current data pipelines often provide only one of these properties. Human demonstrations capture intent but are costly to collect and constrained by the human-robot embodiment gap, while simulation can scale data generation but often under-specifies functional behavior. We present IM-ENGINE, a simulator-grounded pipeline that uses image editing as an intermediate representation for embodied data generation. Given a rendered scene with known geometry, depth, segmentation, and camera parameters, IM-ENGINE edits the image to inject task-relevant semantics, recovers explicit 3D state using simulator priors and an unchanged anchor object, refines the state in physics, and converts it into robot-executable supervision. We instantiate the pipeline for dexterous grasp synthesis and goal-state generation. For grasping, IM-ENGINE generates a human grasp in image space, recovers the hand-object interaction, retargets it to a robot hand, and refines it into physically validated robot grasps. For goal generation, it edits a rendered scene into a desired outcome, recovers the target-object pose, and refines it into physically valid, semantically meaningful goals and trajectories. This combination of generative semantic priors and simulator grounding enables scalable task-relevant supervision for robot learning.

Abstract:Learning-based manipulation requires supervision that is both semantically meaningful and physically executable, but current data pipelines often provide only one of these properties. Human demonstrations capture intent but are costly to collect and constrained by the human-robot embodiment gap, while simulation can scale data generation but often under-specifies functional behavior. We present IM-ENGINE, a simulator-grounded pipeline that uses image editing as an intermediate representation for embodied data generation. Given a rendered scene with known geometry, depth, segmentation, and camera parameters, IM-ENGINE edits the image to inject task-relevant semantics, recovers explicit 3D state using simulator priors and an unchanged anchor object, refines the state in physics, and converts it into robot-executable supervision. We instantiate the pipeline for dexterous grasp synthesis and goal-state generation. For grasping, IM-ENGINE generates a human grasp in image space, recovers the hand-object interaction, retargets it to a robot hand, and refines it into physically validated robot grasps. For goal generation, it edits a rendered scene into a desired outcome, recovers the target-object pose, and refines it into physically valid, semantically meaningful goals and trajectories. This combination of generative semantic priors and simulator grounding enables scalable task-relevant supervision for robot learning.

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)

arXiv:2609.06279 [cs.RO]

(or arXiv:2609.06279v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.06279 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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