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iARCS addresses the critical gap in synthetic 3D data generation by using iterative agentic reinforcement learning to enforce functional constraints like walkability and spatial rules, rather than just optimizing for visual realism. This approach significantly enhances the utility of generated scenes as training data for embodied AI systems that require strict adherence to physical laws and accessibility standards. The framework demonstrates a practical pathway for creating high-fidelity synthetic environments that are directly usable in downstream computer vision tasks.
Surse care acoperăarXiv, Quantum Frontiers, AI Alignment Forum, IEEE Spectrum
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iARCS: Iterative Agentic RL for Controllable 3D Scene Generation

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2608.06161v1 Announce Type: new Abstract: Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints. This mismatch limits the usefulness of synthetic data for downstream training, where accessibility, traversability, and spatial rule compliance are often essential. We present iARCS, an iterative agentic reinforcement learning framework that adapts a pretrained scene generator to natural-language task requirements. iARCS uses a two-stage strategy: universal-reward pretraining to improve physical plausibility and layout quality, followed by task-specific fine-tuning with LLM-generated reward programs that are iteratively refined from training feedback. Experiments show improved constraint fidelity on walkability, reachability, and clearance-focused tasks, effective task-specific constraint optimization, and competitive scene diversity. We further show that data generated by iARCS improves a base generator, supporting its value as a practical synthetic data generation tool rather than only a controllable scene editing method.

Abstract:Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints. This mismatch limits the usefulness of synthetic data for downstream training, where accessibility, traversability, and spatial rule compliance are often essential. We present iARCS, an iterative agentic reinforcement learning framework that adapts a pretrained scene generator to natural-language task requirements. iARCS uses a two-stage strategy: universal-reward pretraining to improve physical plausibility and layout quality, followed by task-specific fine-tuning with LLM-generated reward programs that are iteratively refined from training feedback. Experiments show improved constraint fidelity on walkability, reachability, and clearance-focused tasks, effective task-specific constraint optimization, and competitive scene diversity. We further show that data generated by iARCS improves a base generator, supporting its value as a practical synthetic data generation tool rather than only a controllable scene editing method.

15 pages, 9 figures, 4 tables. Includes appendix

Artificial Intelligence (cs.AI)

I.2.6; I.2.10; I.3.5

arXiv:2608.06161 [cs.AI]

(or arXiv:2608.06161v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2608.06161 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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