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This study quantifies the diminishing returns of repeated LLM runs for code evaluation, revealing that repetition reduces score variance by at most 23% on typical benchmarks. The authors demonstrate that beyond two to three runs, additional executions provide negligible precision gains and instead serve primarily to identify aleatoric versus epistemic uncertainty components. These findings offer a critical statistical foundation for designing efficient and reliable coding benchmarks in the AI ecosystem.
How Much Can Repeated Running Buy? A Measured Variance Ceiling for LLM Code Evaluation
arXiv:2606.00920v2 Announce Type: replace-cross Abstract: A benchmark score is a measurement whose uncertainty has two sources: an aleatoric component from stochastic decoding and an epistemic component from the finite problem set. Using 16 models on 99 recent LeetCode-style problems with two prompts and five runs each (15,840 judged runs in a fully crossed design), we estimate both components and ask a design question: how much can repeated running buy? First, the pooled-binomial interval that repeated-run protocols invite answers neither question of interest---it is about $2\times$ too narrow for generalisation to new problems and $2\times$ too wide for the fixed problem set---and under correctly clustered intervals, 12 of 15 adjacent leaderboard pairs are statistically unresolved. Second, the variance ceiling $1+\mu_w/\sigma_b^2$, the largest factor by which repetition can reduce score variance, has median 1.34 across models (range 1.05--1.71), so repetition can narrow confidence intervals by at most 23% on this benchmark, and by 14% for the median model. Third, once the cost of adding verified problems is priced in, the precision-optimal repeat count is $R^{*}=\sqrt{\mu_w c_p/(\sigma_b^2 c_g)}$, and the variance curve is flat around it: on this benchmark the decisive reason to repeat is not precision but identification---two to three runs suffice to estimate the components that the ceiling and the fixed-benchmark interval require. All three are measurements of one benchmark at one decoding temperature, and we state explicitly what they do and do not license.
Abstract:A benchmark score is a measurement whose uncertainty has two sources: an aleatoric component from stochastic decoding and an epistemic component from the finite problem set. Using 16 models on 99 recent LeetCode-style problems with two prompts and five runs each (15,840 judged runs in a fully crossed design), we estimate both components and ask a design question: how much can repeated running buy? First, the pooled-binomial interval that repeated-run protocols invite answers neither question of interest---it is about $2\times$ too narrow for generalisation to new problems and $2\times$ too wide for the fixed problem set---and under correctly clustered intervals, 12 of 15 adjacent leaderboard pairs are statistically unresolved. Second, the variance ceiling $1+\mu_w/\sigma_b^2$, the largest factor by which repetition can reduce score variance, has median 1.34 across models (range 1.05--1.71), so repetition can narrow confidence intervals by at most 23% on this benchmark, and by 14% for the median model. Third, once the cost of adding verified problems is priced in, the precision-optimal repeat count is $R^{*}=\sqrt{\mu_w c_p/(\sigma_b^2 c_g)}$, and the variance curve is flat around it: on this benchmark the decisive reason to repeat is not precision but identification---two to three runs suffice to estimate the components that the ceiling and the fixed-benchmark interval require. All three are measurements of one benchmark at one decoding temperature, and we state explicitly what they do and do not license.
17 pages, 4 figures, 11 tables. Substantially revised and retitled from v1; reframes the original repeated-run evaluation data as a variance decomposition, with expanded statistical validation and experimental details. Data and code: this https URL . Accepted at the NeurIPS 2026 Workshop on AI for Verifiable Coding (VeriCodeGen)
Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Software Engineering (cs.SE)
arXiv:2606.00920 [cs.LG]
(or arXiv:2606.00920v2 [cs.LG] for this version)
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