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HitMem introduces a hierarchical temporal 3D memory framework designed to resolve object displacement conflicts in embodied agents without relying on static world assumptions. By integrating semantic, spatial, and temporal features into a lightweight topological graph, the system dynamically regulates memory activeness and employs a specialized two-stage retrieval process when changes are detected. This approach significantly improves object relocation accuracy and reduces exploration costs in dynamic environments, marking a notable advancement in robotic perception and long-term task execution.
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HitMem: Hierarchical Temporal 3D Memory with Multi-Modal Context-Aware Retrieval for Dynamic Environments

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arXiv:2609.00950v1 Announce Type: new Abstract: Executing long-term tasks in dynamic environments requires embodied agents to maintain robust and adaptive 3D scene representations. However, most existing 3D memory frameworks rely on static world assumptions. When objects are displaced by human activities or unobserved events, agents encounter memory-observation conflicts and often require costly geometric recomputations or inefficient global re-exploration. To address this, we propose HitMem, a hierarchical temporal 3D memory framework with a multi-modal context-aware retrieval mechanism. Through continuous perception, HitMem unifies semantic and spatial information into a lightweight topological graph that captures support relationships, while a temporal decay mechanism dynamically regulates memory activeness to mitigate the impact of stale representations. In addition, the multi-modal context-aware retrieval mechanism defaults to filtering candidates using integrated semantic, spatial, and temporal memory features, and activates a specialized two-stage retrieval process when object displacement is detected. This process combines spatial constraints inferred from external agent trajectories with semantic common sense grounded in class affinities, efficiently identifying high-probability candidate regions. Extensive evaluations on our constructed Dyna-THOR benchmark demonstrate that HitMem significantly improves object relocation accuracy, reduces exploration costs, and enhances task execution performance in dynamic environments.

Abstract:Executing long-term tasks in dynamic environments requires embodied agents to maintain robust and adaptive 3D scene representations. However, most existing 3D memory frameworks rely on static world assumptions. When objects are displaced by human activities or unobserved events, agents encounter memory-observation conflicts and often require costly geometric recomputations or inefficient global re-exploration. To address this, we propose HitMem, a hierarchical temporal 3D memory framework with a multi-modal context-aware retrieval mechanism. Through continuous perception, HitMem unifies semantic and spatial information into a lightweight topological graph that captures support relationships, while a temporal decay mechanism dynamically regulates memory activeness to mitigate the impact of stale representations. In addition, the multi-modal context-aware retrieval mechanism defaults to filtering candidates using integrated semantic, spatial, and temporal memory features, and activates a specialized two-stage retrieval process when object displacement is detected. This process combines spatial constraints inferred from external agent trajectories with semantic common sense grounded in class affinities, efficiently identifying high-probability candidate regions. Extensive evaluations on our constructed Dyna-THOR benchmark demonstrate that HitMem significantly improves object relocation accuracy, reduces exploration costs, and enhances task execution performance in dynamic environments.

Robotics (cs.RO)

arXiv:2609.00950 [cs.RO]

(or arXiv:2609.00950v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.00950 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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