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This research tackles the critical bottleneck of computing simulation derivatives efficiently, which is essential for accelerating reinforcement learning and trajectory optimization in complex robotic systems. By leveraging implicit differentiation to handle non-smooth dynamics like collisions and friction, the proposed framework achieves a two-order-of-magnitude speedup over existing methods. The open-sourced C++ implementation will directly benefit developers building simulation-driven learning pipelines and real-time control architectures.
Highly-Efficient Differentiable Simulation for Robotics
arXiv:2409.07107v3 Announce Type: replace Abstract: Robotics simulators have improved significantly in computational speed and scalability, enabling them to generate years of simulated data for complex systems in minutes or hours. Despite these advances, efficiently and accurately computing simulation derivatives remains an open challenge. Addressing this would accelerate the convergence of reinforcement learning and trajectory optimization algorithms, particularly for contact-rich problems. This paper introduces a unifying framework for robotic simulation that accounts for all factors, including dynamics, collisions, and friction. The resulting algorithm computes analytical derivatives of the simulation by implicit differentiation, explicitly handling the intrinsic non-smoothness of the collision and frictional stages while exploiting the sparsity induced by the multi-body structure. Benchmark results demonstrate state-of-the-art performance, with timings ranging from $5\,\mu$s for a 7-dof manipulator to $95\,\mu$s for a 36-dof humanoid, an improvement of at least two orders of magnitude over alternative methods. Implemented in C++, the code will be open-sourced after the review process to support applications such as simulation-driven learning and real-time control.
Abstract:Robotics simulators have improved significantly in computational speed and scalability, enabling them to generate years of simulated data for complex systems in minutes or hours. Despite these advances, efficiently and accurately computing simulation derivatives remains an open challenge. Addressing this would accelerate the convergence of reinforcement learning and trajectory optimization algorithms, particularly for contact-rich problems. This paper introduces a unifying framework for robotic simulation that accounts for all factors, including dynamics, collisions, and friction. The resulting algorithm computes analytical derivatives of the simulation by implicit differentiation, explicitly handling the intrinsic non-smoothness of the collision and frictional stages while exploiting the sparsity induced by the multi-body structure. Benchmark results demonstrate state-of-the-art performance, with timings ranging from $5\,\mu$s for a 7-dof manipulator to $95\,\mu$s for a 36-dof humanoid, an improvement of at least two orders of magnitude over alternative methods. Implemented in C++, the code will be open-sourced after the review process to support applications such as simulation-driven learning and real-time control.
Robotics (cs.RO)
arXiv:2409.07107 [cs.RO]
(or arXiv:2409.07107v3 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2409.07107 Focus to learn more arXiv-issued DOI via DataCite
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